13 Canes for 13th Age By ASH LAW Wizard’s canes are known for being eccentric creations – canes that conceal long-stemmed pipes or are topped with miniature orreries or have perches for familiars. The non-magical canes of bravoes are more utilitarian than those of magic users, reinforced and weighted with lead pellets in hollow interiors […]
Author Archives: Cat Tobin
Talking at Yourself by Robin D. Laws Experienced GMs know to avoid situations in which multiple NPCs carry on a conversation. These conversations with yourself are hard for GMs to sustain and for players to follow. Most of the time you can engineer events so that this doesn’t happen. If one or more PCs […]
by Kevin Kulp (From the introduction to TimeWatch, his investigative time-travel game) General Abilities are how you get stuff done. Sneaking, fighting, running… all these are done with General Abilities. If you have a General Ability rating of 8 or higher, you’re incredibly talented at that activity (and may get access to cool bonus […]
The Other Steve recently picked up his Escalation Edition copy of 13th Age and can’t believe he waited so long as, in his words, “13th Age is, hands down, the most exciting modern D&D variant I have encountered.” In a detailed review over on BoardGameGeek, he explains how 13th Age: …sits at the nexus not […]
Bubblegumshoe, developed by Kenneth Hite, Emily Care Boss, and Lisa Steele is the Evil Hat’s first delve into the GUMSHOE system. The design doc has been drafted and now they’re looking for Alpha playtesters to give it a spin! Interested? Great! Here is what they’re looking for: – Familiarity with GUMSHOE (have run it, played […]
A new Page XX is now up, with the long-awaited downloadable Rumours of London player handouts for Bookhounds of London and redesigned character sheets for Trail of Cthulhu, as well as articles about clue gathering in the GUMSHOE system, gender-flipped icons and finding the right character class for you in 13th Age, and the release […]
Easter is coming soon, but the best Easter eggs are to be found right here in the March edition of Page XX, with the long-awaited downloadable Rumours of London player handouts for Bookhounds of London and redesigned character sheets for Trail of Cthulhu. We’ve also got an eggcellent article about clue gathering in the GUMSHOE […]
by Tony Williams I first played RPGs in my middle teens during the time Michael Jackson’s Thriller was dominating the charts. The gateway drug, as it was for most of us I suspect, was D&D. I played with my schoolfriends and we had a great time but D&D, as it was presented in those days […]
Player handouts for Bookhounds of London These rumours are player knowledge: the sorts of things eager Book-Hounds are likely to hear as they wander the streets, drink a pint in the pubs, and gossip with their cronies and rivals. Their degree of truth, and their potential for danger and profit, remain in the Keeper’s hands […]
The very talented Tony Williams has redesigned the Trail of Cthulhu character sheet and the Keeper’s Investigator Ability Matrix. In his words, “In redesigning them I tried to retain the look and flavour of the official sheet but make them clearer and try and get all the crunchy and most referenced info onto the front […]