The Other Steve recently picked up his Escalation Edition copy of 13th Age and can’t believe he waited so long as, in his words, “13th Age is, hands down, the most exciting modern D&D variant I have encountered.” In a detailed review over on BoardGameGeek, he explains how 13th Age: …sits at the nexus not […]
Author Archives: Cat Tobin
Bubblegumshoe, developed by Kenneth Hite, Emily Care Boss, and Lisa Steele is the Evil Hat’s first delve into the GUMSHOE system. The design doc has been drafted and now they’re looking for Alpha playtesters to give it a spin! Interested? Great! Here is what they’re looking for: – Familiarity with GUMSHOE (have run it, played […]
A new Page XX is now up, with the long-awaited downloadable Rumours of London player handouts for Bookhounds of London and redesigned character sheets for Trail of Cthulhu, as well as articles about clue gathering in the GUMSHOE system, gender-flipped icons and finding the right character class for you in 13th Age, and the release […]
Easter is coming soon, but the best Easter eggs are to be found right here in the March edition of Page XX, with the long-awaited downloadable Rumours of London player handouts for Bookhounds of London and redesigned character sheets for Trail of Cthulhu. We’ve also got an eggcellent article about clue gathering in the GUMSHOE […]
by Tony Williams I first played RPGs in my middle teens during the time Michael Jackson’s Thriller was dominating the charts. The gateway drug, as it was for most of us I suspect, was D&D. I played with my schoolfriends and we had a great time but D&D, as it was presented in those days […]
Player handouts for Bookhounds of London These rumours are player knowledge: the sorts of things eager Book-Hounds are likely to hear as they wander the streets, drink a pint in the pubs, and gossip with their cronies and rivals. Their degree of truth, and their potential for danger and profit, remain in the Keeper’s hands […]
The very talented Tony Williams has redesigned the Trail of Cthulhu character sheet and the Keeper’s Investigator Ability Matrix. In his words, “In redesigning them I tried to retain the look and flavour of the official sheet but make them clearer and try and get all the crunchy and most referenced info onto the front […]
Greg Stolze has kindly shared with us the flowchart he made to help his family choose their character class for the 13th Age game he is running. We hope your players find it useful.
by ASHLEY LAW When I first heard the idea of gender-flipped icons I really liked the concept, so when I got the chance to turn the idea into words I was surprised at how hard it actually is. Just slapping a beard on the Priestess or a skirt on the Dwarf King doesn’t work … […]
by Robin D. Laws Dropping the Trait Bomb Back in the roleplaying olden times, designers wrote skill descriptions with a legalistic exactitude, making it, if not clear, at least seemingly so, what each allowed your character to do. The later advent of narrative-driven play brought us the broad, player-designed trait, as seen for example in […]
