Ever thought of playing in a 60s cold war version of Night’s Black Agents? Traversing The Gaean Reach modified for Charles Stross’ Laundry Files? Perhaps a Byzantian take on Swords of the Serpentine set in Constantinople is part of your gaming wish list? If so, then look no further. After successful seasons of games for […]
Author Archives: Cat Tobin
Please email support@pelgranepress.com for instructions on how to take part in this playtest! Title: Cassilda’s Song: Paris section System:The Yellow King RPG Authors: Robin D. Laws Deadline for return of feedback: Tuesday 31st January 2023 Number of sessions: 1-2 sessions per each of the four adventures Description: Like the YKRPG itself, Cassilda’s Song consists of four books, […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by a contemporary Read the introductory post here. In the 12th Age, a mighty adventurer offended a host of the Bright Gods with their hubris and great deeds. They were advised by a priest to undertake a number of labours, one for each Age […]
by Kevin Kulp Last month we explained rules for non-humans and gave you our first Ancestry for Swords of the Serpentine: Intelligent Animals. This month’s Ancestry is originally inspired by The Serpent’s Tongue, a piece of very Eversinkish art by artist Tom Bagshaw. Unsleeping Advisor Ancestry abilities: Ancestry (Unsleeping Advisor), Forgotten Lore, Laws and Traditions, Prophecy […]
by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by lee Moyer & Aaron McConnell Read the introductory post here. The Ancient Sahuans were a proud and noble people, living during the reign of the Wizard King as rulers of their independent coastal citadel. Their magic, craftsmanship, skill at war, and shipbuilding prowess […]
We are slowly, but surely, getting back into the swing of things here in the Pelgrane’s Nest, and See Page XX is back! See Page XX is one of the key ways we communicate what we’re working on, and what’s coming up in Pelgrane Press, and during the pandemic this vital outlet fell by the […]
by Kevin Kulp Now that we’ve explained the rules for non-human Heroes in Swords of the Serpentine, let’s start with the first Ancestry: Intelligent Animals. Please go read those base rules if you haven’t yet, as it will make this article make much more sense. Each month’s Ancestry will follow the same format, as shown […]
by Kevin Kulp Classic sword and sorcery stories feature human heroes almost exclusively, but that doesn’t mean your game needs to look like this. If you want to use the GUMSHOE Swords of the Serpentine rules for high- or epic fantasy, you’ll want access to non-human heroes. This monthly series will feature Ancestries for non-human […]
by Tony Williams (you can download a crib sheet here for this variant rule). Here is a suggested rule variant for Trail of Cthulhu to make the dance towards insanity more peripatetic. I wanted to bring the sense of teetering over the abyss of insanity more to the fore. One false step and your investigator would […]