Tag Archives: designer’s notes

On Mysteries of Merryshire

by Gareth Ryder-Hanrahan Mysteries are undeniably tricky things. They’re closely related to crosswords. When you’re doing a crossword, bits of the solution come early and easy. 1 Across, six letters, “the crime of killing another person”. MURDER 3 Across, eight letters, “figure of speech, not unlike a simile”. METAPHOR Other bits are a little more […]

On Community for Merryshire Detective Club

by Gareth Ryder-Hanrahan Back in the day at Irish cons, we had a system where multiple tables would play the same scenario at the same time, tournament-style. One of the joys of this setup came after the game, when the players and GMs met up to compare notes.  “We killed the dragon in two rounds […]

Ballad Hunters Design Diary: Designing for Shorter Adventures

by Tristan Zimmerman   Pelgrane’s forthcoming RPG Ballad Hunters — described in this Page XX article — does something new for Pelgrane Press’ GUMSHOE games. Ballad Hunters adventures are only two or three hours long. Each adventure is centered around a single traditional folk ballad, and such songs contain only so many gameable details. If […]

Ballad Hunters Design Diary: Compass Verses

by Tristan Zimmermann “Compass verses” are the best mechanic in Pelgrane’s forthcoming RPG, Ballad Hunters, a game described in this Page XX article. It’s the mechanic my playtesters consistently talk about after they play the game: how much fun they had with their verse, and how differently the game would have gone if they’d had […]

Alteregomania – Designer’s Notes

by Michael Duxbury Alteregomania is out on sale! It’s a standalone GUMSHOE One-2-One release, including all the core rules and background information needed to take investigative journalist Klara Koenig through her first adventure. I can’t wait to hear how players and GMs get on with the story! The world Klara inhabits is a dystopian take […]

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