Author Archives: ibrahim

In From The Cold

by Adam Gauntlett Premise: the agents are tasked with recovering data from a dead drop, only to discover a live agent on the scene, bleeding heavily. Do they bring this agent in from the cold, or are they being fed a poison pill? A dead drop is a prearranged location for depositing and picking up […]

Wings of Deceit

In the canals and crumbling towers of Eversink, secrets soar higher than the gulls and sometimes the truth flies in on feathered wings. In this intrigue-heavy mystery, your heroes are hired to investigate infidelity, only to uncover a tangled network of blackmail, vanishing investigators, attack birds, and scandalous secrets best left buried. Overview The heroes […]

Alternative Rules for Psychics in The Fall of Delta Green, Part II

By Jason Kraus Manipulating an opponent’s mind from within is much more difficult than lashing out with a telekinetic punch or willing the evidence in an interrogator’s hands to burst into flame. It is the dream of every special agent, spy, and clandestine operator to control the way an opponent thinks and feels, experiences reality, […]

Introducing Ballad Hunters

by Tristan Zimmerman ‘My boy was scarcely ten years oldWhen he went to an eerie landWhere wind never blew, nor cocks ever crewWoe for my son, Leesome Brand!’– Leesome Brand, Child Ballad 15 Britain, 1813. You are amateur folklorists working as agents of the Crown. Across the island, the folk ballads of the common people […]

Alternative Rules for Psychics in The Fall of Delta Green

By Jason Kraus What follows are alternative rules for psychics in Fall of Delta Green that strain Health instead of Stability. Psychics use Paranormal Ability Points, which are a General Ability that can be improved and refreshed the same way. Using Paranormal Powers does not damage Stability when used, though the outcome of their effect […]

Living Dungeons of the Dragon Empire

When I first started playing 13th Age, the living dungeon concept didn’t really click with me. Having spent over two decades in the world’s most popular tabletop roleplaying game, I was used to dungeons as static, trap-filled architecture: dead places built by someone, looted by someone else, and left behind. Dungeons that live, move, and […]

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