In the latest episode of their unstoppable podcast, Ken and Robin talk about stuff Live from Gen Con Online.
Author Archives: Robin Laws
When asked to explain GUMSHOE, a key part of my standard spiel goes like this: “GUMSHOE says that it is never interesting to fail to get information. When you use an Investigative ability, you never have to roll a die. If you have the right ability and use it in the right way, you simply […]
In the latest episode of their authentically regal podcast, Ken and Robin talk Vampire: the Masquerade PCs as Night’s Black Agents villains, unlikely movie stars, food books, and Andorra’s 13 day king.
In the latest episode of their planchette-moving podcast, Ken and Robin talk historical isms, a man in a barrel, unsolicited seeds, and Ouija board inventor Elijah Bond.
Always one to show his work, Noah Lloyd shares his number one technique for running table top roleplaying games in the latest Pelgrane Video Dispatch.
In the latest episode of their temptingly powerful podcast, Ken and Robin talk cursed items, DELTA GREEN’s Bay of Pigs, blind French organists, and iridology.
He’s written several books and more than one chapter on the subject. In this Pelgrane Press video dispatch, GUMSHOE and DramaSystem designer Robin D. Laws distills it all down to his top game mastering tip.
In the latest episode of their cow-shaped podcast, Ken and Robin talk finding story in setting, Utopian architecture, a three-eyed Yellow King foe, and David Lynch’s Revenge of the Jedi.
GUMSHOE divides abilities according to whether failure at that ability can drive narrative. Because it is never interesting to fail to get information, you never fail with your investigative abilities. General abilities, on the other hand, do offer the possibility of something interesting—if often horrible—happening when you fail a test. You can fail to run […]
In the latest episode of their quartz-festooned podcast, Ken and Robin talk TPKs, RCMP misconduct, crystals, and The Mandalorian.
