Author Archives: Robin Laws

My Favorite Monster with Noah Lloyd

When asked to name his favorite monster, Noah selects a deep cut that cuts deep. The Fall of DELTA GREEN adapts DELTA GREEN: THE ROLE-PLAYING GAME to the GUMSHOE investigative roleplaying system, opening the files on a lost decade of anti-Mythos operations: the 1960s. Players take on the role of DELTA GREEN operatives, assets, and […]

My Favorite Monster with Gareth Ryder-Hanrahan

When Ruth Tillman picked ghouls, she scooped Gareth Ryder-Hanrahan for his choice of Favorite Monster. Surely that won’t happen a second time. Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from Chaosium. Whether you’re playing in two-fisted Pulp mode or sanity-shredding Purist mode, its GUMSHOE system enables […]

Just What You Needed – More Guilt

As previously mentioned, I’ve been running Canadian Shield, my lighthearted Fall of DELTA GREEN riff, with QuickShock rules. This lets me find gaps in The Yellow King Roleplaying Game card set to rectify here on the Pelgrane blog. Recently, an investigator’s careless words to a vengeful ghost resulted in an attack on an innocent person, who […]

See Page XX: Designing Your Own GUMSHOE One-2-One Scenarios

A column about roleplaying by Robin D. Laws Whether designing for your home game, the GUMSHOE Community Content program, or an independent product using the Open License, the process of designing a scenario for GUMSHOE One-2-One breaks down the same way. With a few adjustments, detailed here, the process matches that for designing a mystery […]

My Favorite Monster with Cat Tobin

When other members of the team thought of their favorite monsters, they picked the ones they wanted their characters to battle, or to unleash on their players. Head Pelgrane Cat Tobin picked the one she wanted to be. Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from […]

See P. XX: Kitbashing QuickShock Cards Into Standard GUMSHOE

You may be wondering, either as a thought experiment or something to actually put in place, how to combine Injury and Shock cards from QuickShock, as seen in The Yellow King Roleplaying Game, with the more traditional combat system found in other GUMSHOE games. Reasons to do this: It shortens the learning curve for players […]

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