A column about Roleplaying by Robin D. Laws I did it again. As heard in a recent episode of Ken and Robin Talk About Stuff, I made up a new term. Since it is easier to cite articles than podcast episodes, and because new terms want to be propagated, I’ll revisit it here. The term: […]
Author Archives: Robin Laws
In the latest episode of their tightly-wrapped podcast, Ken and Robin talk vampire firewalling, the espionage of Jan van Eyck, weird war mummies, and the Quasi War.
TimeWatch and Swords of the Serpentine designer Kevin Kulp picks a favorite monster that strongly resembles him, then throws us off the scent with another requiring us to read between the lines. TimeWatch is a time-travel adventure RPG where brave agents of TimeWatch defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go […]
In the latest episode of their tantalizing podcast, Ken and Robin talk GMing war for ex-military players, Toronto tow truck gang wars, world-breaking words, and ‘Oumuamua.
When choosing his favorite monster, Robin looked to three criteria: ickiness, impersonality, and versatility. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE powers many Pelgrane […]
In the latest installment of their play-by-clip game, Gar’s character rescues the Thing in the River and Robin, remembering that Gar considers gambling a useless ability, sends him to a notorious casino. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, […]
In the latest episode of their inescapable podcast, Ken and Robin talk forecasting player behavior, cats, the creative importance of napping, Loie Fuller, and saving Houdini.
When Ken selects his favorite monster, he goes for creepy crawlies with a viewpoint. Plus special bonus F20 monster! Trail of Cthulhu is an award-winning 1930s horror roleplaying game by Kenneth Hite, produced under license from Chaosium. Whether you’re playing in two-fisted Pulp mode or sanity-shredding Purist mode, its GUMSHOE system enables taut, thrilling investigative […]
If your Yellow King Roleplaying Game art students make it all the way to October 1895 unscathed, a dramatic news event awaits them. The Granville-Paris Express spectacularly crashes at 4 pm on the 22nd of October. According to history as it comes down to us, the driver enters the Montparnasse station too quickly and is […]
In the latest episode of their ennui-destroying podcast, Ken and Robin talk interesting boredom, Lair of the White Worm, John Carpenter’s Aliens, and the occult battle of Kursk.
