Pelgrane Press seeks playtesters to run and provide feedback on a one-shot scenario for the upcoming Fear Itself anthology Sudden Frights. In Tristan Zimmerman’s “Dead Man Walking,” detectives are investigating an out-of-place murder in a dying western town are drawn into the occult, the monstrous, and the horrific in a noir police procedural. Run for […]
Category Archives: News
By Steven Hammond, Northland Creative Wonders A New Digital Tool for Pelgrane Games There has been an explosion in Virtual Table Tops in recent years. These applications provide numerous features to help people play online. I’ve played with friends who tried using a VTT for in-person play, and I was always left frustrated with the […]
In the latest episode of their haunting podcast, Ken and Robin talk peace deals in rpgs, Cosmere rpg project lead Lyla Fujiwara, late 80s fantasy films, and Cambridge ghosts and weirdness.
In the latest episode of their high-speed podcast, Ken and Robin talk Formula One roleplaying, whether Elizabeth Bathory was framed, RVIFF streaming movie highlights, and a feud over fossils.
If you’re curious to see Page Turners, the upcoming game of dramatic interaction for one player and one GM, in action, Guy and Jag of Unconventional GMs are here for you. In this video they tackle “The Beacon,” my F. Scott Fitzgerald pastiche. Of the many scenarios offered in the book, I steered Guy toward […]
In the latest episode of their tenured podcast, Ken and Robin talk a tabletop rpg curriculum, Welsh Patagonians, solo game designer Elliot Davis and illuminated artist Walter Russell.
Live at Gen Con, Ken and special guest co-host Darcy Ross talk meatloaf secrets, Templar channeling points, Indiana’s Mythos patron, onesies for goth infants, and more.
Guess what episode number it is if Ken and Robin are talking pitches for demon games, the number of the beast, a tree-dwelling demon, and a cataloguer of demons.
I often talk about how icon relationships are a powerful resource in the players’ hands. In this article, I’m going to discuss how I use the presence of multiple icons as a designer and a GM to make things interesting and challenging for the heroes. The icons provide background and context for the events in […]

