Some of you and/or your offspring are back at school already, but the Great Pelgrane has waited until now to flap off in search of supplies. He particularly enjoys picking out colored pencils, four-color pens, and novelty erasers. Always upon his return he complains that they don’t make duotangs anymore, but voracious sapient pterodactyls do […]
Tag Archives: Merryshire Detective Club
Pelgrane Press cordially invites you to playtest scenarios for Merryshire Detective Club. These include “Slaying the Wagon,” a second intro scenario for the core book, and scenarios from The Dreadful Hare, its accompanying adventure anthology book. Depending on the whims of our random selection process, you may be assigned to run: a tale of a […]
In the latest episode of their over-easy podcast, Ken and Robin talk Gen Con, scene setting, halfling breakfasts, and psyops Satanist Michael Aquino.
August heat brings basking time for the Great Pelgrane. He lolls in his nest, panting tongue dangling from his piercing beak. In his endothermic torpor he allows us to complete this update without fear of interruption. We toiling humans at the press named after him regard August differently, as a time not of rest but […]
In the latest episode of their efficiently shopped podcast, Ken and Robin talk gearing up, revolutionary war river piracy, Gareth Ryder-Hanrahan on Merryshire Detective Club, and the self-styled Chinese Nostradamus.
by Gareth Ryder-Hanrahan In Merryshire, you’ve got a choice of four Kin to pick from – halflings, dwarves, pooka, and boggarts. Players need ways to distinguish their characters from each other. There’s probably another game out there in the Halflings Solving Mysteries And Farting Around Possibility Space that doesn’t include anything but halflings. (I know […]
By Kevin Kulp I’ve now run fourteen Merryshire Detective Club mysteries (using three scenarios and a whole lot of playtesters) in preparation for writing several mysteries in The Dreadful Hare, MSDC’s accompanying book of adventures by Gareth Ryder-Hanrahan, with additional scenarios by Robin D. Laws and myself. I can’t yet show the actual character sheets […]
With July comes the sultry summer heat that leads the Great Pelgrane to fly away to bask on one of his favorite rocks. Though distressing to the villagers dwelling below that lofty perch, it gives me the opportunity to creep into the nest to review the progress of various projects here at Pelgrane Press. This […]
by Gareth Ryder-Hanrahan Back in the day at Irish cons, we had a system where multiple tables would play the same scenario at the same time, tournament-style. One of the joys of this setup came after the game, when the players and GMs met up to compare notes. “We killed the dragon in two rounds […]
by Gareth Ryder-Hanrahan There are game designers who quail at the sight of a lengthy skill list, who argue that brevity and simplicity is the goal of game design. Such game designers are, of course, cowards. Merryshire’s ability list is enthusiastically baroque. Here’s the very first list, from 2023. And the current list. See, […]
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