Category Archives: 13th Age
13th Age game
PALADIN By ASH LAW Paladins are among the simplest class to play—high hp, high AC, and hitting the unrighteous with a big weapon. They have no special powers, and are in some ways even simpler than barbarians. The first paladin build of these two plays to those strengths—focused on smiting others as hard as they […]
Montages—first introduced in our organized play adventures and later expanded on in the 13th Age Game Master’s Resource Book—can quickly advance a story while co-creating events and interactions that might contribute in surprising ways later in the session or the campaign. Here are the basics of running a montage: Start with a player who is […]
On the Google+ 13th Age community, Stefano Gaburri posted a question about the casting sequence of the 13th Age chaos mage class: A while ago I asked about “daily” spells for Chaos Mages, namely: since they’re limited, can a mage cast the same spell multiple times, since he’s gonna cast the same maximum number of dailies […]
By Rob Heinsoo, with Jonathan Tweet Another 13th Age campaign, another experiment with the icon relationship dice! My previous campaign was using a riff on the way that 13th Age Glorantha handles rune narrations. This time, in a campaign I’m referring to as 13th Arduin*, I’m using an idea from Jonathan that he hasn’t gotten […]
by Mikhail Bonch-Osmolovskiy For all their seeming simplicity, Icon relationships can be tricky to use in a game, as some GMs, myself included, occasionally struggle to offer a satisfying use for them. Icons are just too abstract, too detached, too far away from the daily life of a low-level adventurer. They need intermediaries, something to […]
This month’s column introduces a new monster that will be useful for people playing with the two newest 13th Age books, Fire & Faith and Book of Demons (as of now, both available for pre-order). The mini-adventures collected in Fire & Faith feature the same icons who are most prominent in Book of Demons: the […]
The ranger is one of the simplest classes to build and play, but your choices of talents will determine what kind of ranger you are. Rangers can vary from animal-companion assisted trackers, deadly archers, to frighteningly efficient melee characters. The ranger is a simple class, nothing flashy. Basic attacks, modified with expanding crit ranges or […]
The ranger is one of the simplest classes to build and play, but your choices of talents will determine what kind of ranger you are. Rangers can vary from animal-companion assisted trackers, deadly archers, to frighteningly efficient melee characters. The ranger is a simple class, nothing flashy. Basic attacks, modified with expanding crit ranges or […]
THE WIZARD By ASH LAW Wizard Overview The wizard is in many ways the most complex of the classes from the 13th Age core rule book. At the start of each new day you can memorize a different set of spells, so the only real things that permanently change as a wizard levels up are […]