by Rob Heinsoo The true magic items of 13th Age are meant to be quirky. But if you’ve played several times with the same magic item, its originally-funny quirk may not seem that special anymore. A good magic item quirk is a license to roleplay, and if you or someone else in the group has […]
Category Archives: 13th Age
13th Age game
by Rob Heinsoo We started a new 13th Age campaign a couple weeks ago with me in the GM-seat. Jonathan lobbied to start at 8th level. I turned down the petition, writing faux-earnest advice text as if lifting from some book that’s not quite 13A: Although it’s not an evolutionary process, the metaphor of progress, […]
Return to Screamhaunt Castle Screamhaunt Castle disappeared years ago. Tonight, it returned to its birthplace of Gravenstein. Now the adventurers must contend with ghosts, ghouls, and things that go bump in the night to investigate the cursed place. To add to their worries, Madame Vex the seer has given the adventurers a very disturbing card […]
I’ve been looking through old design files, finding interesting mechanics that we never got around to exploiting, and passages of writing that dropped through the cracks through no faults of their own. Here’s one such passage, an introductory paragraph that Jonathan must have written back when the druid was going to appear in the core […]
Dungeon Moon The epic conclusion of the battle against the star-masks is here! Board the legendary flying ship the Ostulti and ascend into the starlit sky, where you’ll attempt to kill the living dungeon that spawns the star-masks, and end their menace once and for all. Dungeon Moon is the latest 13th Age Alliance organized play adventure, designed for characters of 9th […]
By Darren W. Pearce Nocturne is a gothic horror / dark fantasy setting, the result of a resurrected Kickstarter (It’s aliiiiive!), an undertaking of massive proportions to save a book that reverted back to the writer (me) when the original publishers disappeared with the money. Written for the backers, Nocturne is now a reality thanks […]
Tides of Fate: Part 2 The magical ship Ostulti is a legend—created in a long-ago age, it’s a flying fortress able to ascend to the highest heavens where the living star-mask dungeons were long ago banished, and from which they have now returned. In order to reach the star-mask dungeon planet the Ostulti will be needed […]
We’ve joined forces with Roll20 to HARNESS THE MIGHTY POWER OF THE INTERNET on behalf of the 13th Age fan whose gaming group is scattered across the continent—perhaps even THE VERY GLOBE. With Make Your Own Luck on Roll20 , you can play online with official 13th Age digital content! Make Your Own Luck: Roll20 Edition is available for $7.99. You […]
Inspired by the new rune narration mechanics in the upcoming 13th Age in Glorantha book, I’m experimenting with a twist on the icon relationship rules in my Dragon Empire 13th Age campaign. As before, a roll of a 5 or a 6 on the six-sider gains an icon relationship advantage. But in this campaign, the […]
The Dragon Empire faces a terrifying threat from the skies in this FREE ENnie award winning 13th Age adventure by ASH LAW. Fantasy adventure meets cosmic horror in the 13th Age Roleplaying Game, as the adventurers face strange beings banished to the stars in a previous age! Can they stop the creation of a portal that will […]