Category Archives: 13th Age

13th Age game

Call of Chicago: 13 Olympikons

Next, glad-hearted Hermes dragged the rich meats he had prepared and put them on a smooth, flat stone, and divided them into twelve portions distributed by lot, making each portion wholly honorable. — Homeric Hymn to Hermes That, you will be gobsmacked (or perhaps even godsmacked) to know, is the earliest reference known to the Twelve Olympians, and it’s not […]

13th Age Organized Play Update: October 2016

Return to Screamhaunt Castle Screamhaunt Castle disappeared years ago. Tonight, it returned to its birthplace of Gravenstein. Now the adventurers must contend with ghosts, ghouls, and things that go bump in the night to investigate the cursed place. To add to their worries, Madame Vex the seer has given the adventurers a very disturbing card […]

13th Sage: Reintroducing the Druid

 I’ve been looking through old design files, finding interesting mechanics that we never got around to exploiting, and passages of writing that dropped through the cracks through no faults of their own. Here’s one such passage, an introductory paragraph that Jonathan must have written back when the druid was going to appear in the core […]

13th Age Organized Play Update: September 2016

Dungeon Moon The epic conclusion of the battle against the star-masks is here! Board the legendary flying ship the Ostulti and ascend into the starlit sky, where you’ll attempt to kill the living dungeon that spawns the star-masks, and end their menace once and for all. Dungeon Moon is the latest 13th Age Alliance organized play adventure, designed for characters of 9th […]

Welcome to Nocturne

By Darren W. Pearce Nocturne is a gothic horror / dark fantasy setting, the result of a resurrected Kickstarter (It’s aliiiiive!), an undertaking of massive proportions to save a book that reverted back to the writer (me) when the original publishers disappeared with the money. Written for the backers, Nocturne is now a reality thanks […]

13th Age Organized Play Update: August 2016

Tides of Fate: Part 2 The magical ship Ostulti is a legend—created in a long-ago age, it’s a flying fortress able to ascend to the highest heavens where the living star-mask dungeons were long ago banished, and from which they have now returned. In order to reach the star-mask dungeon planet the Ostulti will be needed […]

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