by Mike Shea For many of us, the 4th edition of Dungeons and Dragons was an excellent refinement of the tabletop roleplaying games (RPGs) we’ve enjoyed for 30 years. For some of us, it was our first exposure to D&D in any form. If 4th Edition wasn’t your bag, there are probably other reviews of […]
Category Archives: 13th Age
13th Age game
Next, glad-hearted Hermes dragged the rich meats he had prepared and put them on a smooth, flat stone, and divided them into twelve portions distributed by lot, making each portion wholly honorable. — Homeric Hymn to Hermes That, you will be gobsmacked (or perhaps even godsmacked) to know, is the earliest reference known to the Twelve Olympians, and it’s not […]
by Rob Heinsoo Today’s column introduces a critter that was originally going to be part of the High Druid’s World issue of 13th Age Monthly. But High Druid’s World is full of stats for powerful druids and druidic dragons and the dire raccoon kinda rolled out of contention. Unlike most of our monster stats, these […]
by Rob Heinsoo The true magic items of 13th Age are meant to be quirky. But if you’ve played several times with the same magic item, its originally-funny quirk may not seem that special anymore. A good magic item quirk is a license to roleplay, and if you or someone else in the group has […]
by Rob Heinsoo We started a new 13th Age campaign a couple weeks ago with me in the GM-seat. Jonathan lobbied to start at 8th level. I turned down the petition, writing faux-earnest advice text as if lifting from some book that’s not quite 13A: Although it’s not an evolutionary process, the metaphor of progress, […]
Return to Screamhaunt Castle Screamhaunt Castle disappeared years ago. Tonight, it returned to its birthplace of Gravenstein. Now the adventurers must contend with ghosts, ghouls, and things that go bump in the night to investigate the cursed place. To add to their worries, Madame Vex the seer has given the adventurers a very disturbing card […]
I’ve been looking through old design files, finding interesting mechanics that we never got around to exploiting, and passages of writing that dropped through the cracks through no faults of their own. Here’s one such passage, an introductory paragraph that Jonathan must have written back when the druid was going to appear in the core […]
Dungeon Moon The epic conclusion of the battle against the star-masks is here! Board the legendary flying ship the Ostulti and ascend into the starlit sky, where you’ll attempt to kill the living dungeon that spawns the star-masks, and end their menace once and for all. Dungeon Moon is the latest 13th Age Alliance organized play adventure, designed for characters of 9th […]
By Darren W. Pearce Nocturne is a gothic horror / dark fantasy setting, the result of a resurrected Kickstarter (It’s aliiiiive!), an undertaking of massive proportions to save a book that reverted back to the writer (me) when the original publishers disappeared with the money. Written for the backers, Nocturne is now a reality thanks […]
Tides of Fate: Part 2 The magical ship Ostulti is a legend—created in a long-ago age, it’s a flying fortress able to ascend to the highest heavens where the living star-mask dungeons were long ago banished, and from which they have now returned. In order to reach the star-mask dungeon planet the Ostulti will be needed […]