Category Archives: 13th Age

13th Age game

13th Age: Mooks, Destined to Die!

[by Sean Clark – orginally published on his Heavy Metal GM blog.]   As stated many times before, 13th Age is designed to make your characters feel awesome and immensely powerful without making it a ridiculous cake-walk. It seems like in the past, the genre had started to move in that direction with the minions […]

13th Age Organized Play Update: June 2016

Tides of Fate: Part 1 The Dragon Empire is under attack by strange creatures called star-masks, monsters that fall from the stars themselves. But if the legends are true, there’s a chance to take the fight to the enemy. The magical ship Ostulti, created in the age of the Wizard King, is a flying fortress that can ascend to the […]

13th Sage: Skill Checks in 13th Age

With a sly flourish on Twitter, Michael E. Shea asked how Jonathan Tweet and I ask for skill checks: Attribute? “Choose an appropriate background?” First Method There are a couple of ways to call for checks in 13th Age. Jonathan’s is simplest, and he gave it on Twitter (at @JonathanMTweet if you’re not following him […]

13th Age Organized Play Update: May 2016

Ironfire: Part 2 The dwarven city of Frostfire has a problem—raids by the Orc Lord have caused the Dwarf King to withdraw his troops from the area, and criminal gangs and cults are taking advantage of the opportunity. The Dwarf King has agreed to trade the meteorite that holds the key to stopping the pernicious […]

13th Sage: New Alternative Array Ability Scores

by Jonathan Tweet and Rob Heinsoo When creating characters in a d20-rolling RPG, some of us will always want to roll ability scores. Others hate the randomness, or the risk of rolling up a less-then-competent characters, and opt for point-buy systems. In our games, we let players choose the method they like. When we make […]

Friday the 13th Age: The Diabolist Attacks!

May 13 is the only Friday the 13th in 2016, and the Diabolist is performing one of her biggest demon-summoning rituals yet! We’re getting reports of hellholes opening across the Dragon Empire. Strange things are emerging from them, and reality is warping in startling ways.   Hellhole #1 A whirling tornado of cursed coins. Effect: All 13th Age […]

Telling Stories with 13th Age Icons

Telling Stories with 13th Age Icons Mark Morrison is one-half of Campaign Coins, who have a Kickstarter for official 13th Age Coins & Icon Tokens in May 2016. He has also written scenarios for Call of Cthulhu and Elric! I’ve been helping my friend Andre Bishop run Campaign Coins since 2011, and it’s all Rob […]

13th Sage: Lightning Elementals

Cal Moore created the lightning elemental as part of the newly published High Magic & Low Cunning: Battle Scenes for Four Icons. I tweaked the stats a bit to get them to play more like our other elementals. High Magic & Low Cunning includes stats for the 7th level version of the lighting elemental. The […]

13th Age Organized Play Update: April 2016

Ironfire: Part 1 For months, strange meteorites have rained down on the Dragon Empire, bringing strange creatures known as star-masks: parasites that latch onto the faces of other beings and take over their minds and bodies. Now the Dwarf King has announced that he’s retrieved an intact meteorite and is willing to sell it to the highest bidder. […]

Free RPG Day 2016 – Swords Against the Dead/The Van Helsing Letter flipbook

Released on Free RPG Day 2016 – now available to download here. The Dracula Dossier – The Van Helsing Letter Just before he vanished, Abraham Van Helsing – doctor of medicine, doctor of law, and secret vampire hunter – wrote one last letter hinting at an unsolved case. Now, more than a century later, that letter is in […]

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