The Eyes of the Stone Thief is now available on pre-order in our webstore, and to celebrate this, Will Hindmarch has done a fantastic video trailer for it. You can watch Will’s trailer below:
Category Archives: 13th Age
13th Age game
by ASH LAW When Simon offered me a chance to create a pair of fighting wizards I jumped at the chance. Swords and magic, what’s not to love? Sword-Mages, the Peanut-Butter-and-Jelly of the fantasy genre (or if you are British, the Custard-and-Bananas… I’ve no idea what the French would combine, maybe Croissants and Chocolate). Anyway… […]
Coming to an audio delivery device near you (very near you) in January 2015
Eyes of the Stone Thief, the megadungeon campaign for 13th Age Roleplaying Game, is out now! If your ongoing 13th Age campaign doesn’t have a place for a gigantic megadungeon like the Stone Thief (listen! Can you hear its plaintive earthquake-like whimpering as it begs you to let it rampage through your game?), then the thing […]
by Rob Heinsoo A few weeks ago a man in a toga told me that he was considering giving up on 13th Age because it was too complicated. He was two fruity Halloween cocktails away from being staggered, so I pursued quickly to learn what he was having trouble with. The problem turned out to […]
My old-school AD&D players were prepared for 13th Age, and then it was my turn. In the old days, I’d just plot out some locations and wing it when I needed to. I know the AD&D system, creatures and the characters well enough to put together encounters on the fly, and I missed out on […]
My original roleplaying group began 35 years ago. I received the AD&D Player’s Handbook and Dungeon Master’s Guide for my birthday, learned the game from there, and ran it for my friends. People left and joined the group, set in the same campaign, over the years, but none of them ever played in any other […]
Continuing Ken’s theme of looting 13th Age for GUMSHOE twists, let’s talk about monsters. In 13th Age, monsters have a sort of rudimentary AI – instead of the GM deciding to use their special abilities in advance, they’re triggered by the result of the attack roll. So, for example, if a ghoul gets a natural […]
