Endzeitgeist reviewed the Book of Loot on their website, giving it 5 stars, the Seal of Approval, and nominating it for the Top Ten of 2015! You can read the full review here. Thanks Endzeitgeist! Endzeitgeist says, “This book, much like the superb Bestiary of 13th Age, is more inspired than I ever believed it to […]
Category Archives: 13th Age
13th Age game
There has been talk on our social media channels about the orientation of the 13th Age GM’s Screen. It’s going to be portrait, and I wanted to talk about that choice. Our Keeper’s Screen for Trail of Cthulhu is three-fold and portrait-oriented. We’ve just reprinted it. Strangely, I have never had any push back or […]
Endzeitgeist reviewed the 13th Age Bestiary, and even gave it the Seal of Approval! Thanks Endzeitgeist! You can read the full review here. Endzeitgeist says, “From modifications of escalation or relationship dice to truly unique options, some of the abilities herein are, no hyperbole, GENIUS. Take the redcap. Tried and true delightfully evil fey – we all […]
I had Intentions of writing this post on the Monday of Gencon itself, when it was due. That’s the sort of stupid idea you have after six days of little sleep and absurd heat. Plus, we had a Pelgrane planning meeting, where we discussed awesome things to come, and how we’re going to celebrate the […]
Despite our chatty and occasionally informative sidebars, we don’t get around to explaining all our design decisions in 13th Age. Today we’ll take a look at a 13 True Ways design choice that could use a bit of explanation. Multiclass penalties The multiclass system in chapter 2 of 13 True Ways is a tool whose […]
This week, Tales of the 13th Age GMs receive The Battle of Axis — an adventure that brings the first season of 13th Age organized play to a thundering conclusion! The fact that 13th Age organized play exists at all is a minor miracle wrought by ASH LAW. Rob Heinsoo originally believed that 13th Age’s […]
Robin Laws’ multi-award-winning Hillfolk is a great game in its own right, but its DramaSystem engine includes a toolkit for describing and dissecting characters that can be used in other games. One of these tools is the concept of dramatic poles. To quote Robin: “Driving any compelling dramatic character in any story form is an internal contradiction. The character […]
This article offers a way you can use the 13th Age Escalation Die in your GUMSHOE games. GUMSHOE games and 13th Age manage the narrative flow of combat – the emotional upbeats and downbeats – very differently. In all GUMSHOE games, players usually start a battle with more combat resources than when the battle is […]
by Rob Heinsoo Here are answers to the trivia questions from a few days ago, along with bonus stories and links. A. What monster in the core 13th Age rulebook became one of the player characters in my home campaign? The demon-touched human ranger on page 235 is one of just two human antagonists in […]
