13th Age designer Rob Heinsoo takes you on a tour of the monsters he has known and loved throughout his gaming career, before finally naming on a particularly powerful and clever adversary as his favorite monster. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can […]
Category Archives: 13th Age
13th Age game
13th Age permits players to take negative relationships with Icons, to define their characters in opposition to these mighty foes. Sometimes, though, it’s tricky to reconcile that opposition with the mechanical benefits of icons. It’s easy to justify getting a benefit from a positive or conflicted relationship – I’m a loyal follower of the Crusader, […]
In a virtual version of their popular 13th Age Monster Design Workshop, Rob Heinsoo, ASH LAW and Wade Rockett explore principles of F20 monster design and, based on audience suggestions, spitball a joy-eating fungal threat. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run […]
Also, check out Robin D. Laws’ “9 Tips for Remote Tabletop RPG Play”. Greetings, fellow dungeon dwellers! Today, I wanted to talk about playing 13th Age on the Roll20 virtual tabletop. However! Because I’m a Roll20 noob, I asked Aaron Roudabush, the master of 13th Age online play, to share some tips. You can purchase […]
Gareth Ryder-Hanrahan writes game books meant to be turned into wide-screen adventures. Book of the Underworld goes one better: the sunbearer golems who march an endless path through the four warring Kingdoms of the Mechanical Sun aren’t just made for cinema, they’d also work splendidly as the subject of a area-control and route-carving wargame! In […]
When you need a new monster in 13th Age, customizing an existing monster is a great option. For this post, we’ll turn an existing monster—the human thug—into a variety of guards from across the Dragon Empire by adding a single, distinctive special ability. Player characters in 13th Age (and almost every other RPG) tend to […]
A funny thing happened on the way to the Crown of Axis arena. Wade’s request for a cover image featuring two powerful female gladiators had been executed in style by Aaron McConnell: original sketch For a change, Aaron decided to hand-paint the piece, old school instead of digital. That turned out to create a delivery […]
While working on Book of the Underworld a couple weeks ago, I realized that our advice for leveling up monsters isn’t as direct as it could be. Some of you realized this right away, for others it could be a welcome clarification. The simplest way to level up a creature is to bump it up […]
“I could but tell them how I had just emerged from dungeon and jacket in the morning, and without rhyme or reason, so far as I could discover, had been put back in the dungeon after being out only several hours.” — Jack London, The Star Rover The only problem with dungeon crawls is there […]
In my home campaign, our heroes found themselves transported back in time to the rebellion against the Wizard King—though as they discovered later, they were actually trapped in a living dungeon’s memories of that era. These were some of the foes they encountered: brutal enforcers of the Wizard King’s rule. It’s possible these miscreants will […]