BTravern over on the Pelgrane discord asks if we’re using the Trust mechanics from Night’s Black Agents in the Ocean Game. It’s an excellent idea, since the Ocean Game’s a contest between players and only one person’s going to reach Briny Heaven – but they have to work together until then. So, while the Trust rules […]
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There’s a gameplay principle articulated in Burning Wheel called Let It Ride. The idea is that in most situations, when a player scores a success on a test, the player doesn’t need to roll again unless circumstances change. For example, the player’s called to make an Athletics test to climb a cliff in the face […]
In the latest episode of their cotton candy podcast, Ken and Robin talk encouraging player independence, the discovery of the Nag Hammadi manuscripts, a fluffy planet, and Florida nephilim.
The upcoming 2nd edition of 13th Age updates the rules, tweaks the classes, gives lots of useful Icon-related advice – and murders the poor Orc Lord. It’s up to you how the Orc Lord perished in your campaign. The Eyes of the Stone Thief campaign does make quite a few references to the Orc Lord, […]
In celebration of the lovely Spanish translation of the Dossier, some added content for the Campaign That Never Stops. A somewhat dilapidated facility out in the countryside, surrounded by fading gardens. If it’s in the UK, it’s called Milton House; in Romania, Casa Sântoaderi. The aged residents while away their remaining hours watching television, playing […]
In the latest episode of their conveniently packaged podcast, Ken and Robin talk anarchists in Yellow King Paris, William Seabrook, the origins of paper bags and cardboard boxes, and early celebrity astrologer Evangeline Adams.
In the latest episode of their dreamlike podcast, Ken and Robin talk Temu horror, Project Coldfeet, Maya Deren, and the 1826 Lao rebellion.
In the latest episode of their prophetic podcast, Ken and Robin talk fun vs. punishing obstacles, Dracula’s brides, film shot composition, and Nostradamus.
By Kevin Kulp The problem with a sinking city is all those sub-basements. Things set up shop down there, turning your great-great-grandmother’s long-forgotten ballroom into their personal lair. You’d never know if you didn’t find the burrowed tunnels… and if your friends didn’t keep disappearing. Eversink, it turns out, occasionally has a ghoul problem. The […]
by Rob Heinsoo Tonight’s the night for our Teachers of the Court 13th Age campaign. We just turned 4th level and it’s my job to choose monsters-worth-playtesting for tonight’s action. The campaign is named after the cover story the PCs adopted to put off agents of this campaign’s infernal Archmage: “We’re not weird adventurers, we’re Teachers […]

