From the rotting rooftops of Sag Harbor to the glittering ballrooms of Alderhall, the city of Eversink welcomes you – assuming you can survive it! This collection features four one-shot adventures for Swords of the Serpentine, each designed to be played in four hours with pre-generated Heroes. Featured by Pelgrane Press at Gen Con and […]
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by Jay Godden, edited by Isaac Rolfe and Rob Heinsoo, art by Aaron McConnell & Lee Moyer Read the introductory post here. The arenas of Axis are host to all manner of games of gladiatorial combat. Usually, the most popular games are those that are bloodiest and have a high turnover of hapless warriors hoping […]
In the latest episode of their arachnorecycling podcast, Ken and Robin talk psychedelic toad humanoids, necrobotic spiders, ruralism in fantasy, and Uri Geller’s micronation.
A scenario hook for Yellow King: The Wars Having learned of their weird knack for solving problems, particularly when the problems too are weird, the squad’s commanding officer gives them a top secret assignment. Supply convoys carrying medicines from home front to battlefront have been under attack. Well, not obvious attack, specifically. But somehow morphine, […]
We mentioned in our previous post that the key features of 13th Age 2e are as follows: Backwards compatible with ten years of support books. Better options for class talents, powers, and spells. Each class gets 2+ additional pages of new talents, feats, powers, and spells. Improved icon relationships. More flexible handling of kin/ancestry abilities […]
The rumours are true – a second edition of 13th Age will be coming to Kickstarter in 2023! Work on the new edition has already begun, and you can sign up to playtest the new edition by emailing Rob at 13thAgePlaytest@gmail.com. Here are the key features of 13th Age 2e: Backwards compatible with ten years […]
A scenario hook for Cthulhu Confidential Hardboiled Los Angeles detective Dex Raymond opens his office door one morning to find an unpleasant surprise inside. A short, portly man lies dead on his carpet, face down on a piece of wrinkled packing paper. Rolling the body over, Dex sees that both of its eyes have been […]
The section on damage resistance in the core book says, “If there’s an automatic damage effect that feels like it should have a chance of being reduced by resistance, go ahead and fake an attack roll to see if the effect penetrates resistance.” My question is, if the attacker has the shocked condition from the […]
In the latest episode of their double fun podcast, Ken and Robin talk doppelganger One-2-One, Night’s Black Agents in Asia, multiverses in the zeitgeist, and Eugene of Savoy.
Over on my twitter, I sometimes post entertaining or suggestive errors as typos of the day. Yesterday, I accidentally typed “manticore” as “manticorn”, which prompted… The Manticorn According to rumour, the Manticorn was once a fearsome manticore, an ancient and especially cruel creature. In time, he came to repent of his dreadful habit of hunting […]



