“I have anticipated my narrative because I do not wish to recur to the horror more than is necessary.” —Theodore Roosevelt, Through the Brazilian Wilderness (1914) In 1914, former President Theodore Roosevelt and his son Kermit, along with the Brazilian Colonel Cândido Rondon and the naturalist George Cherrie, descended the unmapped Rio da Dúvida, the […]
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In the latest episode of their sur-Alaskan podcast, Ken and Robin talk small town Oklahoma Trail of Cthulhu GMCs, Kentucky’s anti-dueling oath of office, an alternate King in Yellow, and the phantom city hoax.
In the latest episode of their joy-coded podcast, Ken and Robin talk testing your group’s sandbox readiness, board game designer Clarence Simpson, reality horror scenario design, and occult steganographer Johannes Trithemius.
In the latest episode of their ever-shifting podcast, Ken and Robin talk player prep for technothriller games, Brazil’s Bonde da Kabbalah narco gang, reality horror 101, and saving the library of Mexican baroque playwright Juana Inés de la Cruz.
In the latest installment of their bibliomaniacal podcast, Ken and Robin talk Bookhounds of Timewatch, Peter Adkison, the Borellus Connection, and astronomer George Ellery Hale’s elf adviser.
In the latest episode of their dutifully libating podcast, Ken and Robin talk swingy game mechanics, 30s slang, food in Yellow King: Aftermath, and methods for placating Mesopotamian ghosts.
In the latest episode of their softly treading podcast, Ken and Robin talk gaming high-level incompetence, the burglar called Flannelfoot, sequel first acts, and the key tomes of American folk magic.
BTravern over on the Pelgrane discord asks if we’re using the Trust mechanics from Night’s Black Agents in the Ocean Game. It’s an excellent idea, since the Ocean Game’s a contest between players and only one person’s going to reach Briny Heaven – but they have to work together until then. So, while the Trust rules […]
There’s a gameplay principle articulated in Burning Wheel called Let It Ride. The idea is that in most situations, when a player scores a success on a test, the player doesn’t need to roll again unless circumstances change. For example, the player’s called to make an Athletics test to climb a cliff in the face […]