Player input into a game is a wonderful and multifaceted thing. It’s not just that it takes some of the burden of creativity off the GM (“I don’t know, you tell me who your character knows that’s an expert on Etruscan demonology”), it also gives the players a sense of investment and ownership, and gives […]
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Window People Don’t think of it as a window. Call it a frame of reference. A portal. A discontinuity. We are not you. The Window People are seen only tangentially. You’ve seen them from a moving train, glimpsed them while driving, out of the corner of your eye. Strange almost-people, ungainly and spindly, doing strange […]
Please email support@pelgranepress.com for instructions on how to take part in this playtest! Title: Cassilda’s Song: This is Normal Now section System: The Yellow King RPG Authors: Robin D. Laws Deadline for return of feedback: Monday, June 3rd, 2024 Number of sessions: 1-2 sessions per each of the four adventures Description: Like the YKRPG itself, Cassilda’s Song consists […]
First up, a shout-out to our Network, our estimable Patreon backers! Thanks to Peter, Bryan, Clark, Jim, Emma, Craig, Phil, Michael K, Bryant, P. Troilus, Michael M, ScottKey, Michael B, Andreas, Ranting John, Samwise, Michael H, Andy, Mark R, Daniel F and Jiří K! NEW RELEASE: Suburban Consumption of the Monstrous Now available to buy […]
It’s been a while since I’ve written one of these Page XX pieces. In the intervening months, I’ve been working on a whole host of different adventures, ranging from classic Cthulhu mythos to epic fantasy to political drama to different flavours of weirdness. As part of the process of adventure writing, there are ten questions […]
The first time I played 13th Age, lo these many years ago, Rob used the 13th Age Convention Demo, which shows off the improv-friendly flexibility of the game by letting the players pick One Unique Things and Icon Relationships, and then putting together a quick combat encounter based on those Icons. Here are thirteen really […]
In the latest episode of their fluffy but crunchy podcast, Ken and Robin talk favorite adventures, fourth dimensional architect Claude Bragdon, dramatic scene structure, and the occult secrets of the pavlova.
I’ve been running a mini-series of Night’s Black Agents – the third season since I started the game. This post describes game prep. The team have a vampire encased in a block of concrete which they kept in a silo in the Crimea – but the Russians invaded, so they moved the body and the […]
Some GUMSHOE scenarios give players the opportunity to pick up small temporary pools. In Trail, for example, reading the collected letters of a crazed physicist might give a 2-point temporary pool that can be spent on Occult, Physics or Astronomy. The players can use these points as they would regular points from their character sheets. […]