Ulf Andersson has kindly supplied us with Refresh cheat sheets for all the GUMSHOE games, including Night’s Black Agents (which is available to pre-order now). These are extremely useful and comprehensive resources, a must for any GUMSHOE GM. GUMSHOE Cheat Sheets You can download the PDF here.
Category Archives: See Page XX
Today marks the 75th anniversary of HP Lovecraft’s death. Perhaps it’s morbid to mark his death rather than his birth, a little grim to dwell on the unstoppable ravages of time, indifferent and uncaring. Morbid? Perhaps. Appropriate? Definitely. For contrast, we add to this cocktail of the grim and the deathly a healthy dose of […]
Sometimes products are unappreciated, and it’s very hard to see why. I present to you four such treasures, and my speculation for their neglect. Until 16th March 2012 we are offering the chance to pick up one or more of these neglected gems at a 25% discount at the store in both print and PDF […]
The bumper January/February edition of See Page XX is now out. Read about Ashen Stars combat options, improving your scenario writing, constructing and destroying conspiracies in Night’s Black Agents and loads more. Also take our Page XX Poll where we ask your opinion on options for a new GM Screen. We have playtest opportunities, an […]
This month we release Terra Nova, Lenny Balsera’s Ashen Stars Lenny’s murder mystery set on a dying space liner and the PDF of Lorefinder, the GUMSHOE / Pathfinder mashup. New World and DramaSystem are ready for external playtest. A Year in Pelgrane 2011 was an excellent year for Pelgrane. Much of this is the shear […]
By Robin D. Laws Although I’m not a line developer or editor for the GUMSHOE line, the Head Pelgrane occasionally asks me to comment on manuscripts in progress. Over time I’ve been able to see certain issues crop up in the work of multiple authors. This process has improved not only those books, but my […]
Here at Pelgrane Towers we’ve increased our rate of production so much that we’re now in need of a few new artists to illustrate our books. In particular we’re looking for artists who are comfortable doing real-world settings with supernatural twists. For example, Trail of Cthulhu is set in the 1930s and is replete with […]
By James Palmer What do vampires and organized crime have in common, besides murder, conspiracy, and Eastern Europe? When under pressure, they turn on each other. Criminal conspiracy breeds mistrust, while the nature of vampires is endless, unheeding consumption, like Saturn eating his children or Duncan’s horses that “did turn and eat each other.” The […]
By Will Hindmarch Thanks to the hard play and sharp eyes of many generous playtesters, Eternal Lies has a great errata list and set of revision notes to wade through now. To make the revisions happen quickly and smoothly, we’ve brought in writer and designer Jeremy Keller (Chronica Feudalis, Technoir) to help us speed up […]
by Will Hindmarch Ken Hite’s excellent GUMSHOE thriller, Night Black Agents, has changed the way I’m thinking about some of the GUMSHOE tech in this game. Razed was always meant to have a couple of different functioning play styles—and it’s still using its system of dials for creating the setting and campaign background—but I’m taking […]