<< Go to part 4 22 [Weise Schildkröte] Dramatic Once more the priest’s cave is the setting for a scene, as Weise Schildkröte tells Dunkeltot, he should be doing his duty now and kill Prince Silbergischt in the dark of the night – as he had done back then with the prince’s father, in the […]
Category Archives: See Page XX
<< Go to part 3 15 [Weise Schildkröte] Dramatic Driven by his promise to Zornige Löwin, Weise Schildkröte tries to reconcile Silberblick and Falkenauge, but the scout still insists that Silberblick’s leadership is weak and indecisive, resisting the priest’s petition (and giving him a drama token). 16 [GM] Dramatic Now armed with two Drama tokens, […]
<< Go to part 2 8 [Weise Schildkröte] Dramatic Weise Schildkröte calls his son into the priest’s cave (by now an often used location) warning him of Falkenauge’s ambitions and urging him to move pro-actively against his rival – though he remains ambiguous and unclear of what Silberblick should do exactly. He can’t really convince […]
by Ralf Schemmann Situation: The Grasseater tribe has been subjugated by the Rock-Mighty (the player’s tribe) and been forcefully integrated. In exchange for food (they were facing a famine), the Grasseaters had to collect iron ore for the Rock-Mighty from a canyon in the hills. A year has passed. For a map of the setting […]
by Ralf Schemmann Continuing our recent spate of playtests for Pelgrane Press, we’ve played a session of Hillfolk the first game using Robin Laws’ new DramaSystem engine. I had the pleasure to play a session with Robin and Simon (among others) around Dragonmeet and was looking forward to dropping it on my group. The game […]
In December’s Page XX we launched a competition to desgin your own Night’s Black Agents conspiracy using the Conspyramid. The section on Conspiracies starts at page 155 of Night’s Black Agents but we have included the Conspyramid information below. We’ve had a number of fantastic entries but we want more. Here are the rules – […]
by Bill White [Ed. This is the introduction to Bill White”s RPG The New World. Join the playtest here.] A Roleplaying Game of Historical Fantasy The Voyage Out A ship is sailing across the ocean, far from home. When it makes landfall, those aboard will leave the ship to seek their fortunes and make their […]
The Zalozhniy Quartet System: Requires Night’s Black Agents REDACTED edition Number of Sessions: 2-4 per adventure, 4 adventures Last Delivery Date: 31st March 2012 Short Description: The Zalozhniy Quartet is a series of four linked adventures from Gareth Hanrahan that can be played in any order. A web of conspiracy and intrigue challenges the players […]
By Robin D. Laws This is the second of two installments covering additional combat options for Ashen Stars. See part one for explanation and disclaimers. While the rules themselves are from the Esoterror Fact Book, the enhancements and gear are new and have not been playtested. Because, seriously, who playtests columns? Critical Hits Fact Book […]
By Robin D. Laws In this, the first in a two-part series, I’ll be looking at ways to inject additional combat options into your Ashen Stars games. Next month’s selections adapt existing combat add-ons first found in the Esoterror Fact Book to throwdowns in the Bleed. This column floats a new rule concept in unplaytested […]