False Dawn is a Trail of Cthulhu campaign setting by Michael Daumen. You can download a PDF for printing here. Genocide is not merely a brutal tool of the concentration camps liberated by the Allied advance. A more insidious form has stalked the territories subjugated by Hitler for a decade. Nazi intellectuals and party officials […]
Category Archives: See Page XX
By Robin D Laws Though most players find GUMSHOE simple and straightforward, we’ve heard from a few folks who’ve had trouble assimilating it. Usually this happens when they see that it’s a little different from the roleplaying rules they’re used to, and then assume that it’s even more different than it really is. Here are […]
Will Hindmarch talks about his new game, Revengers. It started with a Halloween party celebrating the memory of a dead killer. A young couple had renovated the townhouse that was once his and, learning that they trod the same boards as the neighborhood’s famous villain, milked it in their invitations and party theme. What they […]
A column on roleplaying by Robin D. Laws GUMSHOE bases itself on the observation that failing to get information is never as interesting as getting it. It gives the characters the clues they seek, provided they have the right skill and look in the right place, with no die roll required. Since its advent, […]
A column on roleplaying by Robin D. Laws As you probably know, Pelgrane Press is not named after the general species of pelgrane, but a particular pelgrane, which dwells in a bronze steeple atop Spectrum House, the company’s Clapham headquarters. And if you recall that, you are surely also aware that a pelgrane, as […]
This month sees only one release, but it’s a big one: a new core book by Kenneth Hite. Night’s Black Agents is a vampire spy thriller, and even the game text is tense, gripping and engaging. Just as we did for Ashen Stars, we’ve released a pre-pre-order version which includes the post-playtest draft now, and the book later. Graham […]
We have a record-breaking three releases this month; with Invasive Procedures for Fear Itself and Trail of Cthulhu, and Lorefinder now available on pre-order as a print product, and Hell Fire for Trail of Cthulhu on sale as a PDF. I’m expecting the post playtest draft of Night’s Black Agents any minute from Ken Hite- […]
October is by far the best month of the year, not only for the prevelance of pumpkins but also for the gentle underlying feeling of ‘I want to be scared this month’. Of course, at Pelgrane Towers, every month feels like this when dealing with the Mythos but for those outside, we have lined up […]
A column on roleplaying by Robin D. Laws As mentioned last time, implementation of DramaSystem’s core goal—fostering emotional character interactions that play out as they do in drama and fiction—leads, as a series of follow-on effects, to a highly distinctive play experience. Procedural narratives, in which the heroes pursue a practical goal (identifying a killer, […]
An extract from the forthcoming Botts RPG Miscellany, Adrian Bott’s big book of GM’ing wisdom. By Adrian Bott Some Games Masters fear failure – not so much their own, but the players’. For a none too confident GM, the thought that the players might experience failure can be daunting. Failure is generally understood to […]