Category Archives: See Page XX

GUMSHOE GM Troubleshooting

By Robin D Laws Though most players find GUMSHOE simple and straightforward, we’ve heard from a few folks who’ve had trouble assimilating it. Usually this happens when they see that it’s a little different from the roleplaying rules they’re used to, and then assume that it’s even more different than it really is. Here are […]

The First Revengers

Will Hindmarch talks about his new game, Revengers. It started with a Halloween party celebrating the memory of a dead killer. A young couple had renovated the townhouse that was once his and, learning that they trod the same boards as the neighborhood’s famous villain, milked it in their invitations and party theme. What they […]

Mo’ Information, Mo’ Troubles

A column on roleplaying by Robin D. Laws   As you probably know, Pelgrane Press is not named after the general species of pelgrane, but a particular pelgrane, which dwells in a bronze steeple atop Spectrum House, the company’s Clapham headquarters. And if you recall that, you are surely also aware that a pelgrane, as […]

Shift Your Scene Linkage With DramaSystem

A column on roleplaying by Robin D. Laws As mentioned last time, implementation of DramaSystem’s core goal—fostering emotional character interactions that play out as they do in drama and fiction—leads, as a series of follow-on effects, to a highly distinctive play experience. Procedural narratives, in which the heroes pursue a practical goal (identifying a killer, […]

The Tasty Fruits of Failure

An extract from the forthcoming Botts RPG Miscellany, Adrian Bott’s big book of GM’ing wisdom. By Adrian Bott   Some Games Masters fear failure – not so much their own, but the players’. For a none too confident GM, the thought that the players might experience failure can be daunting. Failure is generally understood to […]

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