If your Yellow King Roleplaying Game art students make it all the way to October 1895 unscathed, a dramatic news event awaits them. The Granville-Paris Express spectacularly crashes at 4 pm on the 22nd of October. According to history as it comes down to us, the driver enters the Montparnasse station too quickly and is […]
Category Archives: Yellow King Roleplaying Game
As previously mentioned, I’ve been running Canadian Shield, my lighthearted Fall of DELTA GREEN riff, with QuickShock rules. This lets me find gaps in The Yellow King Roleplaying Game card set to rectify here on the Pelgrane blog. Recently, an investigator’s careless words to a vengeful ghost resulted in an attack on an innocent person, who […]
You may be wondering, either as a thought experiment or something to actually put in place, how to combine Injury and Shock cards from QuickShock, as seen in The Yellow King Roleplaying Game, with the more traditional combat system found in other GUMSHOE games. Reasons to do this: It shortens the learning curve for players […]
Virtually every group of player characters in The Wars possesses a boîtenoire, a wireless teletype machine that enables swift communication between the unit and headquarters – and, perhaps, other channels. Even setting aside any supernatural elements, military communications are a rich source of horror. When encountering someone face-to-face – say, a commanding officer ordering you […]
“My shadowy visage, grey with grief, In sunken waters walled with sand, I see — where all mine ancient land Lies yellow like an autumn leaf.” — Clark Ashton Smith, “The Kingdom of Shadows” Robin has staked out Paris with his customary élan, and Robert Chambers has toured us through Brittany, but there’s at least […]
Among the reasons for running my light-hearted Fall of DELTA GREEN home variant with QuickShock rules: I can share custom cards I create for it here with you. In the first scenario, intrepid agents of the Dominion Bureau of Research, an unacknowledged Canadian spy outfit, tracked a mole in the Avro Arrow plant in Malton, ON. […]
A column about roleplaying by Robin D. Laws As more Yellow King Roleplaying Game scenarios appear, you’ll see single-use Injury and Shock cards keyed to their specific details. These might refer to the entities that out the cards. Or they could require characters to interact with the particulars of the mystery in order to discard […]
If your players like to learn stuff from videos, they can now learn how to create characters for the Yellow King Roleplaying Game. Send them to our first video tutorial! The Yellow King Roleplaying Game takes you on a brain-bending spiral through multiple selves and timelines, pitting characters against the reality-altering horror of The King […]
This music inspired by, and composed for, The Yellow King Roleplaying Game is included free as a digital download with The Yellow King RPG, and separately from the link below. The Yellow King Suite covers each of the four different settings. In addition, it presents a theme for The Yellow King RPG, and music for […]
In the present COVID-19 crisis, many of us, myself included, have canceled our in-person roleplaying sessions to comply with social distancing or shelter-in-place public health regimes across the world. This Thursday, after a hiatus, I’ll be switching my in-person game to remote. (I’ve just started “Canadian Shield”, an extremely variant Fall of Delta Green series.) […]