Search Results for: how to play gumshoe

See Page XX: How to Design for GUMSHOE

This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws [Ed.—This was originally an internal design document, but it should come in useful for anyone interested in GUMSEHOE background creation.] The GUMSHOE system departs from standard RPG design practice in a couple of significant ways. Neither of […]

See Page XX: Kitting Out GUMSHOE

This post originally appeared on DyingEarth.com between 2004 and 2007. A column on roleplaying by Robin D. Laws The GUMSHOE system seen in The Esoterrorists and upcoming follow-on games and supplements can be used for any mystery or procedural game. We’ll be presenting new settings in the future, but in the meantime, the game’s core […]

Dice Hacking in Gumshoe

by Joshua Kronengold and Catherine Ramen One of the most interesting features of GUMSHOE is that failure is frequently not an important part of the gameplay. Whether by finding a clue with an Investigative Ability, or spending enough points on a General Ability test to ensure success, GUMSHOE games focus more on the what (which […]

Using Pushes in Standard GUMSHOE

Game Moderators seeing the Push rules in The Yellow King Roleplaying Game and now second edition Mutant City Blues sometimes ask how to import them into previous GUMSHOE games. To recap how Pushes work, players get two of them per scenario. They can spend Pushes to gain non-informational benefits from their investigative abilities. For example: […]

See Page XX: Give a Clue – Giving Out Clues in GUMSHOE

The following article originally appeared on an earlier iteration of See Page XX in April 2008.  A column on roleplaying by Robin D. Laws Give a Clue The heart of the GUMSHOE system is its method of ensuring that players always gather the clues essential to the solution of a mystery and lots of other […]

See Page XX: Sting, Sting, Sting – Ending Scenes with Music in GUMSHOE

The following article originally appeared on an earlier iteration of See Page XX in February 2008.  Find James Semple’s stings for Trail of Cthulhu here, and you can also find the soundtracks James composed for Trail of Cthulhu and Night’s Black Agents. A column on roleplaying by Robin D. Laws Sting, Sting, Sting A GUMSHOE issue […]

See Page XX: Verbal Conflict in GUMSHOE

The following article originally appeared on an earlier iteration of See Page XX in December 2007.  A column on roleplaying by Robin D. Laws The GUMSHOE system focuses primarily on investigation and by default assumes that moments of interpersonal conflict will be handled through roleplaying. As such it lacks an equivalent of the Persuasion/Rebuff system that […]

A Gumshoe LARP by Graham Walmsley

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  by Graham Walmsley At first sight, Gumshoe would make a perfect LARP. There’s little die-rolling, so it suits a game played standing up; and, as an investigative game, it’s about talking to people. It sounds ideal. Would it work? In this […]

September playtesting

Please email support@pelgranepress.com for instructions on how to take part in this playtest!       Title: The Paragon Blade System: Fantasy GUMSHOE One-2-One core book Author: Gareth Ryder-Hanrahan Deadline: Friday, October 30th 2020 Number of sessions: 1-2 sessions per protagonist character Description: Play a hero in a fantastical land, still scarred by the evil of […]

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