Dreamhounds of the Pop Art Sixties

Officially, the Delta Green setting never indicates that the Dreamlands underwent a radical transformation at the hands of Parisian surrealists in the 1920s and 30s. However, in the privacy of their own Gaming Huts, GMs who ran a Dreamhounds of Paris series and want to connect it to their current Fall of Delta Green games […]

See Page XX – May 2019

Don’t let the May Day bonfires deter your vampiric purchases in yet another Night’s Black Agents-packed release month. We’ve got the PDF release of the era- and Europe-spanning campaign The Persephone Extraction, along with the pre-orders for the four-panel Director’s Screen and Resource Guide, and the solitary Night’s Black Agents: Solo Ops. Also still on pre-order […]

View From the Pelgrane’s Nest – May 2019

NEW! The Persephone Extraction PDF Some of the books we publish sail through the process without ever touching the side, and some…are not like that. The Persephone Extraction was the first book we released for Night’s Black Agents after The Dracula Dossier collection, and I suspect that the foul Count still hadn’t forgiven us for setting so […]

See P. XX: 5 Tips to Sharpen Your RPG Prose

See P. XX a column about roleplaying by Robin D. Laws   As the field of roleplaying expands its audience, and new platforms appear to provide an ever wider array of ways to get material into the hands of gamers, more folks than ever have jumped in to try their hand at writing. Whether you’re […]

Hungry Ghosts

A scenario seed for Trail of Cthulhu by Adam Gauntlett The return of a Deep One infected with bubonic plague causes a public health crisis in 1930s Hong Kong. History Hong Kong in the 1930s is a sophisticated and wealthy British colony, administered largely by British Ta-Pan. Its laws are British, its culture is Chinese, […]

13th Sage: Wicker Golem

The wicker golem appears in Shards of the Broken Sky, where it’s one of several golems performing various magical maintenance functions. But its inspiration, of course, is the 1973 British horror film The Wicker Man—making it a great monster for a creepy adventure set deep in the High Druid’s woods, where the people still hold […]

Strange Bedfellows: Manipulating Politics in Swords of the Serpentine

by Kevin Kulp Swords of the Serpentine is a swords and sorcery game that’s fundamentally about your actions changing the world around you. One of the ways it does that is by giving you tools to manipulate political factions in your fantasy city or world. Politics in Fantasy Literature Every fantasy setting has political factions, […]

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