Welcome to the latest edition of See Page XX! We’re back in the office after Gen Con and Tabletop Scotland, and cranking the book-making machines back up to full operational speed. New this month is the PDF of The Fall of DELTA GREEN. Pick up the PDF in September to get a bonus PDF of Las Vegas: 1968, Kenneth […]
This is my last View article for a while. Pelgrane Press’s managing director Cat Tobin will be taking over this column, and I’ll be stepping back into an advisory role as I take a year-long sabbatical. Cat asked me recently – what exactly is a pelgrane anyway? And I thought back to my own introduction […]
A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game takes a couple of design innovations that first appeared in Cthulhu Confidential and imports them back into multi-player GUMSHOE. Most notably, its QuickShock sub-system uses cards to represent the specific ongoing consequences of mental and physical harm. Importing them into previous GUMSHOE […]
Your lone spy in Night’s Black Agents: Solo Ops has been burned. You’re out on your own. Oh, you’ve got a network of connections and contacts you can draw on specialist skills – you can find a forger in Budapest, or a computer hacker in Buenos Aires, or an arms dealer in Boston – but […]
by Mikhail Bonch-Osmolovskiy It is the dream of many an adventurer to have a place they can call their own. A fort, a manor, a tower – something to build, customize, protect. The problem, of course, is that they inevitably have to leave it behind to go on adventures. And the more world-spanning the adventures get, […]
Oh, great was the sin of my spirit, And great is the reach of its doom; Not the pity of Heaven can cheer it, Nor can respite be found in the tomb: Down the infinite aeons come beating the wings of unmerciful gloom. — H.P. Lovecraft, “Nemesis” The ancient Greek goddess Nemesis existed to “give […]
Many 13th Sage columns come from moments when I realize that I’m playing the game slightly differently than I was playing it before. Today’s column features two small wrinkles that have been working well in our games. New Alternative Array Ability Scores: The first bit comes more from Jonathan than me. It’s something we put […]
In the latest episode of their satisfyingly escalating podcast, Ken and Robin talk climactic sessions, Stoker translations, fantasy films 101, and Sumerian stargates.
In the latest episodeof their Elder-signed podcast, Ken and Robin talk narrative dungeons, Christoph Sapinsky, tattooing Cthulhu and Rosaleen Norton.
A combination of forensic examination and interrogation results have revealed a chilling new modus operandi of an Esoterror cell. This cell, known to us as the Murphy-Hanson-Crawford organization (MHCO), and to its participants as the Gee-Gnomes, has been using genetic testing as a screening device for the recruitment of new members. Under the guise of […]