In the latest episode of their expose-filled podcast, Ken and Robin talk Counterspy, con man films, Alex Roberts and the geomancy of the L.A. Times.
The latest edition of See Page XX is out now! Featuring the release of a 13th Age dice tray and the 13th Age Battle Scenes bundle, as well as the first three episodes of the returned Iconic 13th Age podcast, we also look at Cthulhu culture and tabletop in China, the QuickShock iteration of GUMSHOE, and […]
Recently we’ve gotten some feedback from players on the summoning mechanics for champion and epic tier druids and necromancers that coincides with how we handle summoning in new books like 13th Age Glorantha and Book of Demons. In this column, I’m going to take the opportunity to extend one of our summoning improvements to the […]
It was International Tabletop Day over the weekend, and we hope you had a great day, whatever you ended up playing! We’re gearing up for another Big Day in the gaming calendar – namely, Free RPG Day 2018 – and our bumper-sized offering for this year, an adventure for both The Fall of DELTA GREEN […]
Here in London, it appears that an enthusiastic eight-year-old has taken over the weather control panel and is twiddling all the dials. I often forget the weather when running games. When I do remember to highlight it, it really draws the players in, even if there is no mechanical effect. Picture a meeting between spy […]
The Book of Demons is out in print this month, so in celebration (unholy, raucous, and malignant) of that fact, we present a way to bring demons into your 13th Age campaign a little more. Demons are always scratching at the walls of their prison, looking for a way out into the world. There are […]
ROGUE By ASH LAW Rogue Overview The 13th Age rogue is a team player, using allies to help them gain sneak attack bonuses. Rogues have a lot to track—momentum (a binary state, do you have it or not?), sneak attack bonuses, and complicated class talents make this class one for the pros (or for beginners who […]
A column about roleplaying by Robin D. Laws The Yellow King Roleplaying Game rules debut a new iteration of GUMSHOE, which we’re calling QuickShock GUMSHOE. The name combines two of the features of the new rules set: combats take way takes less time than in standard GUMSHOE mental setbacks a character may suffer in the […]
by Steven Hammond Current Status Alpha testing continues. The only notable error, so far, was a data issue on day one. Meanwhile, we have added over a dozen users. If you are a current tester, don’t forget to send feedback now that you have been able to use the app for a while. The next alpha […]
By Hao Zhang There’s an idea, a saying that when a thing travels, evolution, alteration, and other unexpected outcomes go with it. This idea sometimes can lead one to pleasant views. And this is how we at Labyrinth see it. Before we formally begin the mumbling, we’d like to notify you dear readers that we […]