ROGUE By ASH LAW Rogue Overview The 13th Age rogue is a team player, using allies to help them gain sneak attack bonuses. Rogues have a lot to track—momentum (a binary state, do you have it or not?), sneak attack bonuses, and complicated class talents make this class one for the pros (or for beginners […]
In the latest episode of their well-secured podcast, Ken and Robin talk mystery-ready monsters, US Army uniforms, writing underrepresented groups, and a Newtonian book heist.
by Kenneth Hite For the last 20 years, I have considered the Delta Green setting—created by John Scott Tynes, Adam Scott Glancy, and Dennis Detwiller—the pinnacle of the possible for Cthulhu campaigning. Like my own Trail of Cthulhu, published by Pelgrane Press for its GUMSHOE system in 2008, Delta Green was licensed for Chaosium’s Call […]
Character sheet downloads The Online Character Builder – The Black Book Download a colour character sheet PDF (A4 format) (US letter format) Download a form-fillable colour character sheet PDF (A4 format) (US letter format) Download a B&W character sheet PDF (with no background) (A4 format) (US letter format) Other downloads Download a set of pregens for Operation ALADDIN’S CAVE Download a […]
In the latest episode of their precisely planned podcast, Ken and Robin talk un-unnatural mysteries, the Skripal attack, heist flicks and William Duer.
A steady improvement curve for heroes makes sense in certain roleplaying genres. Fighting foes, getting stuff from them, and becoming increasingly powerful is not incidental to F20—it’s the core activity. The journey of a D&D character from first to twentieth level mirrors that of Conan as he progresses from scruffy barbarian to implacable king. Improvement […]
In the latest episode of their relic-festooned podcast, Ken and Robin talk gaming Annihilation, spy fiction inspirations for Fall of DELTA GREEN, subtle horror moments and a pope-grifting cleric.
by Simon Rogers In most cases, GUMSHOE puts the dice in the hands of the players. Instead of the GM making a Stealth test for a creature to sneak up on a character, players make a Sense Trouble test to avoid being surprised. When the roles are reversed, it’s the players who make a Stealth […]
In the latest episode of their open and welcoming podcast, Ken and Robin talk tracks vs dead ends, gatekeeping and the raid on Moe’s books.
Over on the Google+ Pelgrane Press RPGs community, Johan Lundström voiced concerns about the order in which his players would tackle the locations of Eternal Lies, our world-spanning Trail of Cthulhu campaign, and the impact that might have on plot and pacing of the campaign. Eternal Lies writer Will Hindmarch responds as follows (***CAUTION*** Contains spoilers for Eternal […]