When the cold war sputtered to a close, Esoterrorists let the stoking of nuclear anxiety recede into the background in favor of newer and fresher means of increasing ambient panic. These days Esoterror operatives, eagerly scanning the news for fresh inspiration, suffer from a glut of possibility. So many causes of psychic disequilibrium, so little […]
In another all-request episode of their garum-basted podcast, Ken and Robin talk sandbox time travel, Apicius, place as story and the Belluminati.
GUMSHOE is a system for designing and playing investigative roleplaying games and adventures, emulating stories where investigators uncover a series of clues, and interpret them to solve a mystery. In a GUMSHOE game, the player characters discover something which triggers their investigation, and then the Game Moderator (GM) narrates them through a number of scenes, […]
GUMSHOE One-2-One retunes, rebuilds and reenvisions the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Night’s Black Agents, for one player and one GM. The animating principle behind GUMSHOE states that failing to get key information is never interesting. If you have the right ability and you look in […]
by Gareth Ryder-Hanrahan Love is eternal… if you’re an alien monstrosity from beyond all sane conceptions of space and time, an undying horror that seethes and defies our pitiful understandings of entropy and existence. For the rest of us, love’s a brief candle, a momentary delusion to distract us from the horror of existence, our […]
In the latest episode of their comfy cuppa of podcast, Ken and Robin talk RPGs as jazz, Dennis Detwiller, the Worst Genre, and zodiac cup tea reading.
In the latest episode of their incisively diagrammed podcast, Ken and Robin talk about Beating the Story, Pizzagate, non-Anglo Delta Green and displacing Tolkien.
The latest edition of See Page XX is out now! Featuring articles on hitting your best GUMSHOE stride from Robin D. Laws and experienced GM Lisa Padol, factions and chaos magicians for 13th Age, and a recruitment call for Gen Con and Origins GMs. Plus, pick up the 13th Age demonologist class among other hellish goodies in […]
We’re getting close to the end of New Gamemaster Month, and our new GMs will be getting ready to run their first game. If you’re an experienced Trail of Cthulhu GM, we’d love for you to jump into the NewGMMonth social media sites (the Facebook group is here, and it’s @NewGmMonth on Twitter) and share the benefits of […]
A Column about roleplaying by Robin D. Laws Many moons ago I encountered a phenomenon I later termed an unrule. A rule, as goes without saying, is text the designer includes into a game to explain how it is played. An unrule is text you have to include to prevent players from making a mistaken […]