New 13th Age Classes: A Swordmaster and an Earth Priestess Walk into the Dragon Empire

by Rob Heinsoo Several years after releasing our 13th Age grab-bag 13 True Ways, Jonathan Tweet and I have teamed up to create a new, 464-page 13th Age supplement that contains a mix of new classes, monsters, magic powers, adventures, and narrative tricks. 13th Age Glorantha (13G), published by Chaosium, and now available in PDF and […]

The Glorantha Sourcebook

A Guide to the Mythic Fantasy World of Glorantha for your 13th Age Glorantha campaign The Glorantha Sourcebook is an essential resource for Greg Stafford’s world of Glorantha, one of the most extensively developed and renowned fantasy settings of all time. A world of mythology, gods, and heroes, Glorantha has inspired roleplaying games, board games, […]

13th Age Character Builds: Wildblood Druid

DRUID By ASH LAW Druid Overview The druid, more than any other class, is shaped by its talents. A shape-changing druid with an animal companion will play very differently from a caster-style druid, and both will play differently from a warrior druid or a healing-focused druid. If you like the idea of building a class […]

13th Age Character Builds: Jack of All Magics Druid

DRUID by ASH LAW The druid, more than any other class, is shaped by its talents. A shape-changing druid with an animal companion will play very differently from a caster-style druid, and both will play differently from a warrior druid or a healing-focused druid. If you like the idea of building a class as you […]

Free RPG Day 2018 – A Cable’s Length from Shore/On a Bank, by Moonlight

We are excited to be taking part in Free RPG Day again for 2018. This year’s free Pelgrane giveaway features both an adventure and quickstart rules for Cthulhu Confidential and The Fall of Delta Green.   Cthulhu Confidential – A Cable’s Length from Shore A GUMSHOE One-2-One Adventure You are Phyllis Oakley, a dealer in rare […]

Playing to Lift: Making Characters Shine

by Elina Gouliou The “Play to Lift” Technique There are some game sessions where all the characters shine and the action is awesome and cinematic. I thought it was a matter of luck or circumstance, until I encountered the Play to Lift technique and realised that it is often the result of all the players […]

Instant Pareidolia’s Gonna Getcha

The Internet has certainly jacked up standards for what a GM is supposed to improvise these days. My home group’s Yellow King Roleplaying Game series has now progressed to the final sequence, the contemporary reality horror of This is Normal Now. Accordingly, a recent session found several characters wearing Urchins, Fitbit-like devices that can’t be […]

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