Street Theatre The team retreats from Singleton’s house. They decide that they need some spiritual assistance, and contact a Network ally of theirs, Revered Rogers (any resemblance to Simon Rogers of Pelgrane is purely deliberate). Rogers meets them in a private room at a nearby pub, and brings along a bag of crucifixes along with […]
In the latest episode of their eponymous podcast, Ken and Robin talk about mythic-level play, Ken’s latest book raid and Death Spiral, the segment that is also a game.
There Was An Explosion Adjacent To A Helicopter Session 2 brings in our first temporary player – a Medic named Dr. John McTavish, a former British army medic now working as a doctor in the Edinburgh hospital where Edom brought Hopkins. The team follow the Edom convoy to the edge of the city, then call […]
Doing the Reading The three Agents meet in an inn. Well, a country pub – the Suicide’s Rest, just outside Whitby, where Hopkins has arranged to meet them. As soon as they arrive in town, they can tell something’s wrong. There’s a bad energy in the air (Streetwise); too many spooky figures lurking in alleyways, […]
Weekend at Dracula’s At Gaelcon, I ran five sessions of the Dracula Dossier campaign in the longcon format. I’m not the first to try cramming the monster into a weekend: Steve Ellis blazed the trail there. This article is half convention report, and half general advice for those brave souls who want to try following […]
By Tom Abella Introduction Conventions are special. Home games with friends and the occasional new player are our bread and butter, but I’ve always considered Con games to be a time to go the extra mile for the players (people actually paid to get in, for crying out loud). In preparation for running Night’s Black […]
In the latest episode of their down-to-the-wire, guaranteed unskewed podcast, Ken and Robin talk Tour de Lovecraft, rigged votes, Sandy Petersen and Dracula’s alchemy.
by Rob Heinsoo We started a new 13th Age campaign a couple weeks ago with me in the GM-seat. Jonathan lobbied to start at 8th level. I turned down the petition, writing faux-earnest advice text as if lifting from some book that’s not quite 13A: Although it’s not an evolutionary process, the metaphor of progress, […]
by Steve Dempsey Dreamhounds of Paris is a very rich game. The player characters, the surrealists, each have a detailed history. Paris, both in its mundane and magical incarnations, has locations, stories and conspiracies. And that’s even before you add in the Dreamlands and the rest of the Lovecraftian canon. As someone who runs improvised […]
Hallowe’en is over, the evenings are closing in, and we hear the roads are already frozen in Helsinki. Cheer yourself up before the winter sets in where you are, with the latest edition of See Page XX. Featuring the release of the second title in the Battle Scenes series, The Crown Commands – available as a […]