A column about Roleplaying by Robin D. Laws At the height of the Combine’s prosperity prior to the Mohilar War, recreational drugs had been rendered safe by technology. All manner of pleasurable sensations could be delivered as viral treatments encoded with anti-addictive measures. Physical wear and tear on the body caused by their side effects […]
This month has been dominated by the aftermath of Gen Con. We’ve been implementing the Pelgrane Plan for 2016 we decided in the Pelgrane Summit, followed up with licensees and distributors and generally bathing in the afterglow of the ENnie awards and meeting our lovely GMs and players. This month Cat and I have also […]
The streets here are a concrete labyrinth. I try to go one block east, towards the ocean, and find myself crossing another bridge over the grey waters of the Miskatonic, and I’m back on the north side of the city, climbing up towards the civic monstrosity that squats atop Sentinel Hill. Transport Police, their faces […]
Tides of Fate: Part 2 The magical ship Ostulti is a legend—created in a long-ago age, it’s a flying fortress able to ascend to the highest heavens where the living star-mask dungeons were long ago banished, and from which they have now returned. In order to reach the star-mask dungeon planet the Ostulti will be needed […]
We’ve joined forces with Roll20 to HARNESS THE MIGHTY POWER OF THE INTERNET on behalf of the 13th Age fan whose gaming group is scattered across the continent—perhaps even THE VERY GLOBE. With Make Your Own Luck on Roll20 , you can play online with official 13th Age digital content! Make Your Own Luck: Roll20 Edition is available for $7.99. You […]
“Just as it is almost impossible to be an agnostic in the Cathedral of Notre Dame, so it is difficult to keep from being swept up in the beauty and majesty of the Task Force Alpha temple.” — Leonard Sullivan, Deputy Director of Defense Research & Engineering, in 1968 There are, in fact, lots of […]
Inspired by the new rune narration mechanics in the upcoming 13th Age in Glorantha book, I’m experimenting with a twist on the icon relationship rules in my Dragon Empire 13th Age campaign. As before, a roll of a 5 or a 6 on the six-sider gains an icon relationship advantage. But in this campaign, the […]
In the latest episode of their triple Gold ENnie winning podcast, Ken and Robin talk running con games, writing routines, Emily Care Boss and Agent 355.
In the latest episode of their triple ENnie Gold-winning podcast, Ken and Robin make a lot of humble statements just like that one as they talk Gen Con, Gen Con, Gen Con, and also Gen Con.