Can We Have the Room, Please?

Although DramaSystem, the rules engine underlying Hillfolk, builds game sessions that feel like episodes of serialized TV dramas, differences between the two mediums do sometimes lead to somewhat different results. One device you see all the time in TV shows rarely appears in DramaSystem. Very often on a TV show the writers emphasize the emotional […]

Lost In Smoke

A Trail of Cthulhu scenario hook A man of means acquainted with your group’s dilettante character, or a likewise well-connected investigator, seeks help with his son. Widowed as a young man when his wife Cora died of pneumonia, Adrian Heppel has become listless, distracted, and barely able to fulfill his duties at the State Department. […]

Giving Out Clues in GUMSHOE

Giving Out Clues This is an excerpt from the most recent version of GUMSHOE – The Esoterrorists 2nd Edition. It is GM-facing advice on the most central element of the game – how the characters interact with the scene in the game’s fiction, and how the players and GM use GUMSHOE to handle the delivery […]

5 Horror Scenario Hooks That Start In an Escape Room

If your town is anything like mine, escape rooms are springing up all over. This new fad gives us a ready-made reason for a group of ordinary people to be thrown together into a horror situation. Here are five Fear Itself scenario hooks that all start with the characters working their way out of an […]

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