A Jacobean-Era Outer Dark Manifestation

Excerpt from an internal Ordo Veritatis monograph: A polemic pamphlet describing the 1616 trial and execution of a woman for double filicide unknowingly portrays a textbook case of Outer Dark activity. (The accompanying illustration, on the other hand…) Margaret Vincent of Acton, just outside London, murdered her two young children, aged 5 and 2, during […]

The Plain People of Gaming: Refreshes as Thematic Reinforcement

Most roleplaying games have some sort of diminishing resource that limits the player character’s ability to keep going. The commonest example are hit points and similar measures of health – if you’re running low on hit points, you need to stop and heal up. F20 games like 13th Age also treat some of your characters’ […]

See Page XX – March 2016

March is here, and with it comes spring (hooray!), an occasional glimpse of sunshine, and a host of Pelgranista birthdays, with Gareth, Cat, and Rob Heinsoo all celebrating another spin around the sun this month (congrats!). This month, we’re releasing the Night’s Black Agents PDF adventure The Dubai Reckoning (which includes the EPUB and MOBI). The third installment of the 13th Age Monthly […]

View from the Pelgrane’s Nest – March 2016

We’ve been hard at work developing GUMSHOE One-2-One settings with our writers, completing Dracula Dossier extras and getting the first laid-out draft of the TimeWatch RPG. I also had the pleasure of attending the Concrete Cow games convention in Milton Keynes, while Cat took the more glamorous option of attending Solmukohta. Paul Maclean, who runs […]

Stories of Another Time and Place: The Importance of Getting it Right

by Victor J Raymond PhD [Editors’ Note: Victor Raymond acted as a cultural consultant on Trembling Giant, an adventure for Out of the Woods, our forthcoming collection for Trail of Cthulhu. Victor J. Raymond, PhD, is a sociologist, writer and longtime gamer.  A founding member and Secretary of the Board of Directors of the Carl […]

Fear Itself Designer’s Notes

Many years ago – the fabled year of 2003, or so – I wrote a largely forgotten book called OGL Horror for Mongoose Publishing. It was designed to be a toolkit for running modern-day horror games, using (somewhat awkwardly) the d20 system. As it was based on the Open Gaming Licence, Pelgrane was able to […]

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