Emerging Vituperations of the Gaean Reach

As you scour the spacelanes of the Gaean Reach for traces of Quandos Vorn, the interstellar arch-criminal you have sworn at all costs to destroy, you may find it advantageous to familiarize yourself with the very latest terms of abuse. Although humanity in its vast sprawl through the galaxy has retained a common language, local […]

GM’s Screen – Portrait vs Landscape – who would win?

There has been talk on our social media channels about the orientation of the 13th Age GM’s Screen. It’s going to be portrait, and I wanted to talk about that choice. Our Keeper’s Screen for Trail of Cthulhu is three-fold and portrait-oriented. We’ve just reprinted it. Strangely, I have never had any push back or […]

“A superb, inspiring book”, review of 13th Age Bestiary

Endzeitgeist reviewed the 13th Age Bestiary, and even gave it the Seal of Approval! Thanks Endzeitgeist! You can read the full review here. Endzeitgeist says, “From modifications of escalation or relationship dice to truly unique options, some of the abilities herein are, no hyperbole, GENIUS. Take the redcap. Tried and true delightfully evil fey – we all […]

Gamer Film Reference Library: Deliver Us From Evil

Deliver Us From Evil belongs to a cinematic category well-known to roleplayers: the movie that doesn’t really pay off, but serves as a strong mood and tone reference for a game. Specifically, it comes as close as anything in the DVD racks to conveying the feel of The Esoterrorists. In this entry in the based-on-supposedly-real-life-story […]

The Plain People of Gaming: Midnight in the Bazaar

I had Intentions of writing this post on the Monday of Gencon itself, when it was due. That’s the sort of stupid idea you have after six days of little sleep and absurd heat. Plus, we had a Pelgrane planning meeting, where we discussed awesome things to come, and how we’re going to celebrate the […]

See Page XX: Forget It, Jake, It’s Existentialtown

See P. XX a column about roleplaying by Robin D. Laws Some mysteries, like that of life itself, never resolve themselves in anything other than new, stranger questions. Deconstructed mysteries like David Lynch’s Inland Empire (2006) and Mulholland Drive (2001), Stanley Kubrick’s Eyes Wide Shut (1999) and Jean-Luc Godard’s Alphaville (1965) retain the outward form […]

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