June has been a busy month! Our trips to two big conventions (UK Games Expo and the Origins Game Fair) have meant we’ve been on the road for a lot of June. Still, it’s always great to catch with Pelgrane fans, writers and GMs. Roll on Gen Con! Production of the two core Dracula Dossier […]
It’s been an utterly packed month, with Games Expo, Origins and the Dracula Dossier occupying all our time. Yesterday, we uploaded four books to the printers – Dracula Unredacted, the Director’s Handbook, Cthulhu Apocalypse Doomsday Edition and the Forgotten Monk. Despite all our best intentions, and because GenCon is early this year, we’ve pushed very, […]
This is the first in a series of interviews with GMs who enjoy running and playing Pelgrane Press games. Ruth Tillman is the deserved first on the list. She’s runs convention games, notably Trail of Cthulhu at GenCon. She co-hosts The Double Shadow, a Clark Ashton Smith Podcast and writes about Weird Gaming for The Illuminerdy […]
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. Before the Storm System: Standalone, freeform Author: Joanna Piancastelli Deadline: August 15th Description: It’s the last few hours of the world as you know it. Tomorrow morning, the Stormsworn will attack, a […]
“I think that Varna is not familiar to any of us …” — Van Helsing In my defense, not a lot of stuff happens in Varna. I mean, in the novel. Lots of stuff happens in Varna, including a disastrous Crusade in 1444 that killed the King of Poland and nearly killed Vlad Tepes’ brother […]
Field assignments as Ordo Veritatis operatives tend toward the short-lived. Confrontations with the beings of the Outer Dark erode mental stability over time. The organization does its best to monitor the readiness of its agents before sending them out on missions. When possible it pulls members who are no longer fit for duty into support […]
This article offers a way you can use the 13th Age Escalation Die in your GUMSHOE games. GUMSHOE games and 13th Age manage the narrative flow of combat – the emotional upbeats and downbeats – very differently. In all GUMSHOE games, players usually start a battle with more combat resources than when the battle is […]
In the latest episode of their explosive podcast, Ken and Robin talk Blowing Up the Movies, sports in RPGs, idea-based protagonists, and Coleridge’s utopia.
The most vivid GUMSHOE investigative abilities in play are the Interpersonal ones. They allow your characters to get information through extended dialogue with Game Master characters, requiring a touch more player skill than the Technical or Academic categories. They also show, in the game’s imagined on-screen space, who your character is and what attitudes she […]