View from the Pelgrane’s Next – June 2015

It’s been an utterly packed month, with Games Expo, Origins and the Dracula Dossier occupying all our time. Yesterday, we uploaded four books to the printers – Dracula Unredacted, the Director’s Handbook, Cthulhu Apocalypse Doomsday Edition and the Forgotten Monk. Despite all our best intentions, and because GenCon is early this year, we’ve pushed very, […]

Interview with a GM – Ruth Tillman

This is the first in a series of interviews with GMs who enjoy running and playing Pelgrane Press games. Ruth Tillman is the deserved first on the list. She’s runs convention games, notably Trail of Cthulhu at GenCon. She co-hosts The Double Shadow, a Clark Ashton Smith Podcast and writes about Weird Gaming for The Illuminerdy […]

Call of Chicago: The Call of … Varna?

“I think that Varna is not familiar to any of us …” — Van Helsing In my defense, not a lot of stuff happens in Varna. I mean, in the novel. Lots of stuff happens in Varna, including a disastrous Crusade in 1444 that killed the King of Poland and nearly killed Vlad Tepes’ brother […]

How to Veil Out a Former Colleague

Field assignments as Ordo Veritatis operatives tend toward the short-lived. Confrontations with the beings of the Outer Dark erode mental stability over time. The organization does its best to monitor the readiness of its agents before sending them out on missions. When possible it pulls members who are no longer fit for duty into support […]

Interpersonal Abilities as Personal Traits

The most vivid GUMSHOE investigative abilities in play are the Interpersonal ones. They allow your characters to get information through extended dialogue with Game Master characters, requiring a touch more player skill than the Technical or Academic categories. They also show, in the game’s imagined on-screen space, who your character is and what attitudes she […]

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