View from the Pelgrane’s Nest – September 2025

  As a company that makes horror games, Pelgrane looks forward to the Halloweeny month of October. From tentacled gods of cosmic indifference to cognitively dissonant demons to pallid-faced Carcosan aristocracy, we celebrate many terrors. One fear I don’t care to truck with, however, is a frozen production schedule. Let’s head down into the basement […]

Psychosupernatural Formulas for The Fall of Delta Green

By Jason Kraus The late 1960s were a heady time for society. Classified, compartmented military and intelligence programs on both sides of the Iron Curtain experimented with previously unutilized chemical compounds to gain advantage over their adversaries and insight into the human mind. In the shadowy corridors of Langley and Lubyanka, the competition to win […]

In From The Cold

by Adam Gauntlett Premise: the agents are tasked with recovering data from a dead drop, only to discover a live agent on the scene, bleeding heavily. Do they bring this agent in from the cold, or are they being fed a poison pill? A dead drop is a prearranged location for depositing and picking up […]

13th Sage: Iconic Intrigues

I often talk about how icon relationships are a powerful resource in the players’ hands. In this article, I’m going to discuss how I use the presence of multiple icons as a designer and a GM to make things interesting and challenging for the heroes. The icons provide background and context for the events in […]

Call for Playtesters: Code Orange

Station B32, a military facility hidden deep in the Mojave Desert. Several investigation projects take place inside its underground walls. Thanks to its remote location and high security measures, nothing can go wrong inside the facility. Right? Pelgrane Press seeks playtesters for “Code Orange”, a one-shot Fear Itself scenario of contagion and survival in a […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.