As a company that makes horror games, Pelgrane looks forward to the Halloweeny month of October. From tentacled gods of cosmic indifference to cognitively dissonant demons to pallid-faced Carcosan aristocracy, we celebrate many terrors. One fear I don’t care to truck with, however, is a frozen production schedule. Let’s head down into the basement […]
by Guy Milner A few weeks ago, I got to take the upcoming one-on-one DramaSystem game from Robin Laws, Page Turners, out for a spin. It’s a tight, intense system that, for me, stiffens up some of the looser improv-heavy stuff in Hillfolk, and really delivers a satisfying one-shot experience. But don’t just believe me […]
In the latest episode of their tenured podcast, Ken and Robin talk a tabletop rpg curriculum, Welsh Patagonians, solo game designer Elliot Davis and illuminated artist Walter Russell.
By Jason Kraus The late 1960s were a heady time for society. Classified, compartmented military and intelligence programs on both sides of the Iron Curtain experimented with previously unutilized chemical compounds to gain advantage over their adversaries and insight into the human mind. In the shadowy corridors of Langley and Lubyanka, the competition to win […]
Live at Gen Con, Ken and special guest co-host Darcy Ross talk meatloaf secrets, Templar channeling points, Indiana’s Mythos patron, onesies for goth infants, and more.
by Adam Gauntlett Premise: the agents are tasked with recovering data from a dead drop, only to discover a live agent on the scene, bleeding heavily. Do they bring this agent in from the cold, or are they being fed a poison pill? A dead drop is a prearranged location for depositing and picking up […]
Guess what episode number it is if Ken and Robin are talking pitches for demon games, the number of the beast, a tree-dwelling demon, and a cataloguer of demons.
I often talk about how icon relationships are a powerful resource in the players’ hands. In this article, I’m going to discuss how I use the presence of multiple icons as a designer and a GM to make things interesting and challenging for the heroes. The icons provide background and context for the events in […]
In the latest episode of their chirality-flouting podcast, Ken and Robin talk monster vulnerabilities, confidants, late 80s fantasy films, and sterile neutrinos.
Station B32, a military facility hidden deep in the Mojave Desert. Several investigation projects take place inside its underground walls. Thanks to its remote location and high security measures, nothing can go wrong inside the facility. Right? Pelgrane Press seeks playtesters for “Code Orange”, a one-shot Fear Itself scenario of contagion and survival in a […]

