Cabaret du Néant

During the Paris sequence of The Yellow King Roleplaying Game, the art student characters may while a decadent evening at Montmartre’s Cabaret du Néant—or as they may know it, the Cabaret of Nothingness. Seated at the coffin-like tables of its Salle de Intoxication, they order from servers dressed as monks and morticians. Overhead dangle skeletal […]

District Knowledges in Mutant City Blues

District Knowledges, used in the Station Duty campaign frame in The Esoterrorists and in Cthulhu City, are a special set of investigative abilities designed for use in games where a particular city is of paramount importance – and the city’s right there in the title in Mutant City Blues! The districts in your Mutant City […]

This Shock Card Comes In Liquid Form

To discard most Shock cards, characters in The Yellow King Roleplaying Game pay a price or take a risk. There’s an easier way to make this Shock Card disappear. Shock Card 2 shots bourbon ½ shot cherry brandy 1 shot red vermouth 2 dashes Angostura bitters ½ can limonata Stir, serve on the rocks. The […]

New Mutant Crimes

The advent of some mutant abilities has created whole new categories of criminality, while other powers are covered by existing laws. It’s still aggravated assault with a deadly weapon if you threaten someone with a sharp blade, even if you grew that blade yourself using your Natural Weapons ability. Some of the more obscure legal […]

Redmedic

In the reality horror world of The Yellow King Roleplaying Game, a redmedic is a parasitic humanoid guised as a doctor or nurse. In our reality, it is a refreshing cocktail starring muddled fresh strawberries. Redmedic 2 shots gin ¼ shot gum syrup (or simple syrup) 3 dashes rhubarb bitters 3 – 5 strawberries ½ […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.