13th Sage: There’s No Such Thing as a Shadow Mongoose

By Rob Heinsoo and ASH LAW At the Gen Con 2014 Monster Design workshop, ASH LAW, Gareth Ryder-Hanrahan, and I collaborated with the audience to create a new 13th Age monster from scratch. It was great fun, and our audience-collaborators all signed my black book so that we could list their names at the end of this […]

Stunning Weaponry in GUMSHOE

Stunning Weaponry in GUMSHOE Most GUMSHOE games discourage the use of TASERs and other real-world stunning technology. They’re incredibly effective in law enforcement, but it’s less exciting for play if either player characters or their opponents drop instantly after a single hit. Robin D. Laws’ investigative space opera Ashen Stars is a notable exception, where […]

Eternal Lies Never Dies

It was our intention with Eternal Lies, our epic Trail of Cthulhu campaign, to create a book to be brought alive by actual play, not just a handsome shelf-filler. And so it’s proved, with an Eternal Lies Keeper’s Community on Google+, advice and historical props over on the Yog-Sothoth forum, an interactive campaign map and […]

View from the Pelgrane’s Nest

Cat Tobin is off back to Ireland in a few days, so in the meantime we’ve been planning how Pelgrane Press will level-up under its new management, with improved marketing, better organised play and (my favourite) spending more time playing games and attending conventions. Mark Fulford of sister company ProFantasy Software has been working on […]

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