A GUMSHOE core clue can be seen as a key, giving the PCs access to a door, behind which more of the story waits. With the key, they can interact with, change, master, and adjust that story. Sometimes a core clue can be a literal key. Literal for the characters, that is, and imagined by […]
In the latest episode of their ENnie-winning podcast, Ken and Robin talk historical script immunity, eggshell boats, gotcha traps and 2014’s best movies.
“You know how modern advertising gets everybody’s mind set in the same direction, wanting the same things, imagining the same things. And you know the psychologists aren’t so sceptical of telepathy as they used to be. Add up the two ideas. Suppose the identical desires of millions of people focused on one telepathic person. Say […]
Greg’s Stolze’s 13th Age novel, The Forgotten Monk, is punching through Kickstarter goals for another 7 days. That’s Pat Loboyko’s wonderful cover art above. The earliest stretch goal summoned stat write-ups for several of the characters and monsters in the novel. My advice will be that the protagonist, a monk who acquires the name Cipher […]
Forget your shrooms, your blotter dots. For me the opener to the gateway of creativity was always speed. Gobble a handful of bennies and work through the night boom flash bang. Only problem I faced or so I thought was making sure I had enough canvases on hand to last through a period of explosive […]
In the latest episode of their ENnie-winning podcast, Ken and Robin talk campaign endings, Wyatt Earp’s ghost, mystery plotting and potato chip time travel.
Eyes of the Stone Thief, the megadungeon campaign for 13th Age Roleplaying Game, is out now! Some of the many monsters trapped in the living dungeon are the Custodians – a group of earth elementals forced to serve the animating spirit of the dungeon. Ever since the Stone Thief was blinded when the Prince of Shadows […]
