Call of Chicago: The Case Of the Overly Ambitious Blurb

By now, if you have a Ken Writes About Stuff subscription, you’ve opened and perhaps even read this month’s installment, the GUMSHOE Zoom on Mind Control. And if so, you may have noticed that it doesn’t quite match the blurb for that installment, which I wrote way back in May or June of last year: […]

Horizon, Commanders, Mummies: a 13 True Ways Update

By Rob Heinsoo Given the push we are making to finish design and art on 13 True Ways, it’s time for an update. I’m not going to talk about the things we’re doing that aren’t done yet, those will appear in upcoming updates. Horizon Jonathan has written a wonderful take on Horizon, City of Wonders. […]

Time Travel in the Rest of GUMSHOE

See P. XX A column on roleplaying by Robin D. Laws With Kevin Kulp’s TimeWatch RPG blasting through Kickstarter as only a chronoton can, you may be asking yourself if you can put time travel in other GUMSHOE games. We at Pelgrane are not in the business of telling you not what not to do […]

Status in DramaSystem

Up until the middle of the 20th century, when class distinctions started to soften and an egalitarian ethic took hold in the West, differences in social status remained a key concern of the English-language storytelling tradition. Today’s audiences sometimes have trouble understanding why Tess of the d’Ubervilles doesn’t leave and set up a hat shop […]

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