See P. XX: Ten Symptoms of Membrane Thinning

…or, When Your Car Battery Goes Dead Outside the Jorgamundr’s Lair, It Ain’t No Coincidence A Column on Roleplaying by Robin D. Laws Your assignments for the Ordo Veritatis take you into zones where the membrane between our reality and the terrifying realm of the Outer Dark nears the breaking point. In such places you […]

13 True Ways Update: The Smell of Dragonfire in The Morning

by Rob Heinsoo For this all-out push to finish 13 True Ways design, I’ve been channeling the man pictured here, a ruthless paladin/commander named Roland Abendroth. Roland is the creation of Davideogame, one of our high-level backers on 13 True Ways. Lee Moyer suggested creating portraits of the backer-created NPCs as full page art and Lee’s portrait of […]

Testimony of an Esoterror Recruit

Excerpt from interview conducted at Debriefing Center Xenon, 9/12/12 Subject: Nathan Cox, age 27   Interviewer: So what do you think you did to attract their attention? Subject: Attract her attention, you mean? Interviewer: However you want to answer the question, Nathan. Subject: Don’t call me by my first name like you know me. I […]

How to Convert 4e Monsters to 13th Age by ASH LAW

ASH LAW designed some of our favorite monsters in the 13th Age Bestiary (which you can buy here.) Her latest project is the Midgard Bestiary for Kobold Press, converting 100 monsters designed for D&D 4th edition to 13th Age. We asked ASH to share her process for converting 4e monsters to 13th Age, and we’ve […]

Take $5 off the Midgard Bestiary at Kobold Press

From now through April 1, you can take $5 off the Midgard Bestiary, 13th Age Compatible Edition at the Kobold Store with the promo code P3LGR4N3. (You can actually use it for any Kobold Press product with a minimum $5 purchase.) It’s a fine complement to our own 13th Age Bestiary, with monsters from the Midgard Campaign Setting including […]

New Barbarian Talents: Winter Storm, Infernal Frenzy and Vengeance from the Grave

by Martin Killmann  Many types of barbarians roam the wilderness of the Dragon Empire, drawing on the power of winter’s ice, infernal fury, or death itself. With these options and others in Part 1, you can enhance the relatively bare-bones barbarian class in 13th Age in all sorts of interesting ways. Winter Storm The following […]

View from the Pelgrane’s Nest: March 2014

This month I have more 13th Age projects to announce, Cthulhu Apocalypse reaches its – well – apocalyptic conclusion, and we reach the final installment of the first Ken and Robin Writes About stuff. Cthulhu Apolcalypse Graham Walmsley’s epic and award-winning Cthulhu Apocalypse concludes in Slaves of the Mother, crafted with Gareth Hanrahan. It includes […]

Avoiding the Gimmick

 Avoiding the Gimmick by Kevin Kulp TimeWatch, Pelgrane Press’s recently Kickstarted game of investigative time travel, falls into the same category of games that play quite differently as a one-shot than they do as a continuing campaign. Feng Shui, Trail of Cthulhu, and Night’s Black Agents fall into this category as well, as does Paranoia… […]

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