In the various mystery sub-genres, suspects shadow, spy upon and track the detectives at least as often as the investigators stake them out. Yet roleplayers react to being watched with less sang froid than do their fictional counterparts. Like imprisonment, enemy surveillance falls into the category of plot elements that players resist, because they seem […]
Are you going to GenCon this year? Complete our GenCon questionnaire before February 28th, 2014 and be entered into a prize draw to win Pelgrane Press vouchers! The questionnaire is available here: http://goo.gl/uRBrrt
If you are interested any of these games, please email me with the game you wish to playtest in the subject line. The Strangling Sea System: 13th Age Author: Robin D. Laws Duration: 2-3 sessions Deadline: 28th February Description: In this 13th Age adventure for a party of 4-6 1st-level adventurers, our heroes […]
The 13th Age Bestiary Hatchling Edition is on its last legs! Buy the 13th Age Bestiary before 12:00 UTC Friday and get your name in the credits. Buy
The latest Page XX featuring new releases, articles and a competition is out now! New Releases Schemers, a Stone Skin Press fiction anthology about Machiavellian maneuvering and grand schemes The New Gothic, a Stone Skin Press fiction anthology reclaiming the Gothic tradition from vegetarian vampires and friendly ghosts The Gaean Reach, a new RPG based […]
Forty years ago this month (as far as we can work out), Gary Gygax and Dave Arneson first advertised that the Lake Geneva Tactical Studies Association had “released its set of fantasy campaign rules (Dungeons and Dragons)”. Little did they – or indeed, anyone – suspect how big this innovative game would get, and the […]
The Eyes of the Stone Thief campaign pits the player characters against a vengeful Living Dungeon that steals things from the surface. Castles, mostly, but also wizard’s towers, druid circles, enchanted waterfalls, dragon’s lairs, unholy temples, kobold-infested gold mines or unattended oceans. One of the amusing consequences of this is that the GM can throw […]
by Casey Peavler Overview The dead were not quiet. The dead were not still. The spirits of dark Icons and other great powers laid heavily on the world. Eldcallers have the power to bind these violent spirits to their will, and furthermore draw on their power and expertise in combat. Over time the spirits of […]