Forty years ago this month (as far as we can work out), Gary Gygax and Dave Arneson first advertised that the Lake Geneva Tactical Studies Association had “released its set of fantasy campaign rules (Dungeons and Dragons)”. Little did they – or indeed, anyone – suspect how big this innovative game would get, and the […]
The Eyes of the Stone Thief campaign pits the player characters against a vengeful Living Dungeon that steals things from the surface. Castles, mostly, but also wizard’s towers, druid circles, enchanted waterfalls, dragon’s lairs, unholy temples, kobold-infested gold mines or unattended oceans. One of the amusing consequences of this is that the GM can throw […]
by Casey Peavler Overview The dead were not quiet. The dead were not still. The spirits of dark Icons and other great powers laid heavily on the world. Eldcallers have the power to bind these violent spirits to their will, and furthermore draw on their power and expertise in combat. Over time the spirits of […]
by Ryven Cedrylle The Uchawa (taken from the Old Gnomish Uczaáła “sand-borer”) is a gigantic crustacean found beneath the sands of many of the world’s deserts. Uchawa have a yellow-orange carapace, a dozen short reddish legs protruding from the underside and four forward-facing arms, each ending in a three-pincered claw. The claws are capable of […]
For some reason I didn’t do a biz post last year, so I’ll refer back to my 2011 round up and predictions for comparison. It’s been another amazing year for Pelgrane. Our turnover has increased by 30% over 2012, even though that year featured the Hillfolk Kickstarter. This was from a high base in 2011, […]
By Brian Slaby Dicey Stunts is an expansion of the “Dicey Moves” section of the 13th Age core rule book, which allows for any character to exercise their narrative creativity during combat — much like a Rogue with the Swashbuckle talent. (If they succeed at an appropriate skill check, of course!) Talents such as Swashbuckle, […]
This month column’s is short and to the point. I’ve hived off a big 2013 business report into a separate post, and written about the similarities between the release of Trail of Cthulhu and 13th Age here. New releases – The Gaean Reach – a game of space vengeance set in the universe of Jack […]
By Rob Heinsoo Given the push we are making to finish design and art on 13 True Ways, it’s time for an update. I’m not going to talk about the things we’re doing that aren’t done yet, those will appear in upcoming updates. Horizon Jonathan has written a wonderful take on Horizon, City of Wonders. […]
The Future Us Knew TimeWatch WOULD Be Successful… …but apparently to avoid any paradox or chronal instability, we failed to tell our current selves exactly the extent to which that would be true. The GUMSHOE game of investigative time travel has had a great start on Kickstarter, raising close to $28K in funding over the […]
By now, if you have a Ken Writes About Stuff subscription, you’ve opened and perhaps even read this month’s installment, the GUMSHOE Zoom on Mind Control. And if so, you may have noticed that it doesn’t quite match the blurb for that installment, which I wrote way back in May or June of last year: […]
