In the latest episode of their briskly efficient podcast, Ken and Robin talk RPG languages, summer movies, Q&A lightning round and the Kazahkstan pentagram.
FanExpo Canada rolls out this weekend at the Metro Toronto Convention Center. Robin will be joined this year on his home turf by his fellow Pelgranista Kenneth Hite. Their various appearances include a special live episode of Ken and Robin Talk About Stuff. Gather up your questions and catch them in the flesh at 3:45 […]
See P. XX A column on roleplaying by Robin D. Laws For a pivotal feature of the roleplaying experience, the ability of players to make choices that alter the course of events can be awfully easy to lose track of. The way in which an adventure is devised and delivered tends to alter both the […]
See P. XX A column on roleplaying by Robin D. Laws The text of 13th Age refers at several points to the tradition of “d20-rolling fantasy games.” The result of a super-designer team-up between boon pals Jonathan Tweet and Rob Heinsoo, the game arises very much from the the legacy of D&D. For legal reasons […]
See P. XX A column on roleplaying by Robin D. Laws In DramaSystem, the group takes turns selecting themes for each episode. At the end of each session, players explain how they brought this theme into play, and related it to their Dramatic Poles, the internal contradictions that lend dramatic characters coherence and motivation. […]
All Pelgrane people will be at GenCon for the next few days. Orders will ship as normal, but we’ll only have intermittent email contact, so I’m afraid we won’t be able to offer our normal level of responsiveness. That said, we should be able to get back to you the same day, at least. Find […]
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Jump to the Rules FAQ 13th Age core book What is 13th Age? 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique […]