Call of Chicago: Re-skinning, Genre-Drifting, and Triskaidekasizing

One of the chiefest joys of roleplaying is the joy of taking an iconic hero or monster and re-skinning it in the light of your own campaign. I’ve put Frankenstein’s monster on stage in two or three games, recast Batman as a people’s antihero in an alternate Soviet Union, and made demigods of Aaron Burr […]

Introducing Owl Hoot Trail

by Kevin Kulp   My first mistake was in thinking Owl Hoot Trail was D&D with guns. I was just starting to develop and polish Clinton R. Nixon’s remarkable, streamlined game of old western fantasy, and I thought I was on well-trodden and familiar ground. I set up a sample encounter, one which I expected […]

Is “good at everything” a background in 13th Age?

by Wade Rockett   One of the most frequently-asked questions about 13th Age involves backgrounds; and overwhelmingly, it seems to come from people who have been playing d20 System games for a while. The question takes different forms, but in essence it’s this: What stops a player from putting the maximum number of points into a […]

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