In the latest episode of their spectacularly suboceanic podast, Ken and Robin talk sandbox v. railroad, mini-games, lost continents and the wartime disinformation activities of thriller writer Dennis Wheatley.
Chris Huth has produced excellent art and layout for Pelgrane Press including Ashen Stars, Night’s Black Agents and 13th Age. Last week his apartment suffered extensive damage from a fire. (You can read more news reports here and here.) Luckily, no one was hurt, but he and his partner have lost their home and most […]
We ran 13th Age at Emerald City ComicCon last weekend. As with all our demos, players had the opportunity to choose their character’s One Unique Thing — the characteristic in 13th Age that doesn’t provide a mechanical benefit, but which sets that individual apart from everyone else in the adventure (or even the entire world.) […]
As the latest episode of their podcast plummets into the atmosphere, Ken and Robin talk nerd cred, Chelyabinsk meteor, RPG lawbreaking and the comics code.
After a brief break to complete another commitment, I am once again at work assembling Hillfolk. Here’s an update for backers and future buyers. All of the key art for Hillfolk and its companion volume, Blood on the Snow, is now in. We’ll need a few spot illos for the LARP and Master Class sections […]
In the latest episode of their 100% pure podcast, Ken and Robin talk Dundracon, smuggled horsemeat, structure, and the last days of Fields.
Our Seattle-area 13th Age GMs will run demos at Emerald City ComicCon this weekend. We haven’t heard exactly where yet, but here’s the gaming area map — you’ll find us somewhere in there. Or just wander around yelling, “I DECLARE FOR THE LICH KING!” and we’ll yell back. Come by and join a game of 13th […]
