13th Age: First Impressions on Mechanics at Dorkadia

Jon Spengler at Dorkadia recently ran 13th Age for his gaming group, and shares his first impressions of the mechanics. It sounds as if they had a great time — Jon describes the gameplay as “simple and authentic feeling”: [In] just a single page character sheet and a handful of potent abilities/spells, each player character functions […]

Ken and Robin Talk About Stuff: Finally, the Woodrow Wilson Throwdown

In this week’s episode of their indispensable podcast, Ken and Robin talk game design economics, why we game, and silver-shirted Hollywood Nazi occultist William Dudley Pelley. Long-awaitedly, we re-enter the historical cage match to once again take on the legacy of and Woodrow Wilson. Was he, as Ken asserts, America’s worst president?

Rob Heinsoo: Monster Art +13 Contest Winners

Rob Heinsoo crashed through the window in our Seattle offices, locked in deadly combat with a ninja, to deliver this update on 13 True Ways before vanishing along with his foe in a flash of fire and a puff of concealing smoke. I’m pleased to announce the thirteen winners of the Monster Art +13 contest, Kickstarter […]

February Playtesting

Dead Horse Corner System: Trail of Cthulhu Author: Adam Gauntlett (Flying Coffins, Sisters of Sorrow) Duration: 1-2 sessions Deadline: 1st April Description: Formerly titled ‘A Better Hole’. The investigators discover that a trench which ought to have been occupied by their fellow soldiers has been abandoned. Twenty men vanished without a trace, food still on […]

13th Age: Obskures.de Interview With Rob Heinsoo

Obskures.de recently interviewed three-fourths of the creative team behind 13th Age. (Aaron McConnell was on deadline and chained to his drawing table that week.) In this installment, co-designer Rob Heinsoo is on the hot seat.  obskures.de: How did you get involved in gaming, and how did you make the leap to becoming a professional? Rob Heinsoo: […]

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