At Pelgrane Press, all of our freelancers and associates are assigned a codename*, usually one they don’t like, then we can blackmail them into doing stuff we want in return for changing this alias. Some of the codenames we have already are Arctic Moose, Wikipizza, the Hindmost, Tiddles, Ginger Diva and Gerald the Gorilla. If […]
Devil of the Fangs: “When the Blessed Emperor pacified the Midland Sea, most of the terrible giants of the deeps swam out into the Iron Sea. But some of the great krakens moved onto land. They converted their deep magic into river magic and became the river devils, armored squid-like monstrosities capable of heaving themselves from […]
Robin appears as the guest in this week’s exciting episode of Jennisodes, where, in addition to explaining your dreams to you, he talks Hillfolk, Ashen Stars, Dreamhounds of Paris and more.
This month’s ENnie Award-nominated See Page XX is a mini offering of 13th Age related goodies. Wade Rockett talks about his experiences playing 13th Age with lead designer Rob Heinsoo. Ash Law gives two examples of how normal items, such as a dwarven hammer, work in 13th Age. Bedlamdan tells us what actually happens when […]
The recovery from our very successful GenCon has taken longer than expected, with many loose ends to tie, leads to follow and products to commission. Night’s Black Agents and The Zalozhniy Quartet are out now, the pre-order [REDACTED] Editions having shipped yesterday. The 13th Age 13 True Ways Kickstarter has hit its funding goal and […]
This month’s ENnie Award-nominated See Page XX is a mini offering of 13th Age related goodies. Wade Rockett talks about his experiences playing 13th Age with lead designer Rob Heinsoo. Ash Law gives two examples of how normal items, such as a dwarven hammer, work in 13th Age. Bedlamdan tells us what actually happens when […]
by Ash Law A plus one Dwarven hammer is just a plus one Dwarven hammer, right? Not in 13th Age. The new game from the minds that bought you 3rd Edition D&D and 4th Edition D&D (not to mention games such as Dreamblade, Everway, Feng Shui, Over The Edge, etc) treats each magical weapon as […]
by Bedlamdan Rob Heinsoo mentioned in an interview that, should an Icon relationship roll fail in 13th Age, he’s introduced an optional rule where another Icon somehow interferes with the roll by using a d12. I really like that, so I’ve come up with some decent rules of thumb for what could happen when a […]
Although I’ve been helping publicize 13th Age almost since the first playtest was announced, it wasn’t until PAX that I got to experience the game as a player rather than a GM. I was fortunate enough to have Rob Heinsoo as GM, and the experience opened my eyes about why 13th Age is the game […]
by Robin D Laws In the adventure genre, we expect characters to flirt with consequence, but then to stage a hair’s-breadth escape. Drama, on the other hand, leads its protagonists inexorably to the results of their actions. Were Romeo and Juliet to miraculously recover from their respective suicide attempts, we would leave the theater scratching […]
